static void Main(string[] args) { Regulus.Utility.Console.IViewer viwer = new Regulus.Utility.ConsoleViewer(); var input = new Regulus.Utility.ConsoleInput(viwer); TestNativeUser.Application appliaction = new TestNativeUser.Application(viwer, input); var app = new Appliaction(appliaction, viwer); Regulus.Utility.Updater updater = new Regulus.Utility.Updater(); appliaction.SetLogMessage(Regulus.Utility.Console.LogFilter.All); updater.Add(app); updater.Add(appliaction); bool exit = false; appliaction.Command.Register("quit", () => { exit = true; }); while (exit == false) { input.Update(); updater.Update(); } appliaction.Command.Unregister("quit"); }
static void Main(string[] args) { var view = new Regulus.Utility.ConsoleViewer(); var input = new Regulus.Utility.ConsoleInput(view); var application = new Regulus.Project.SamebestKeys.Console(view, input); _BuildGameData(view); BotSet bots = new BotSet(); application.SetLogMessage(Regulus.Utility.Console.LogFilter.All); Regulus.Utility.Updater updater = new Regulus.Utility.Updater(); updater.Add(application); updater.Add(input); updater.Add(bots); bool exit = false; application.Command.Register("quit", () => { exit = true; }); application.Command.Register<string,int>("SetBotIp", (ip,port) => { Bot.Port = port; Bot.IpAddress = ip; }); application.Command.Register<int>("BotSn", (sn) => { bots.Sn = sn; }); application.Command.Register<int>("Bot", (count) => { bots.Create(count); }); application.SelectSystemEvent += (selector) => { var value = selector.Use("remoting"); value.OnValue += _SpawnController; value.OnValue += (requester) => { bots.Requester = requester; }; }; Regulus.Utility.TimeCounter fps = new Regulus.Utility.TimeCounter(); ; while (exit == false) { updater.Update(); fps.Reset(); } application.Command.Unregister("SetBotIp"); application.Command.Unregister("BotSn"); application.Command.Unregister("Bot"); application.Command.Unregister("quit"); application.Stop(); }
public Behavior(Entity entity) { _SelfUpdater = new Utility.Updater(); _SelfUpdater.Add(this); _Entity = entity; _Machine = new Utility.StageMachine(); }
static void Main(string[] args) { Regulus.Utility.Console.IViewer viwer = new Regulus.Utility.ConsoleViewer(); var input = new Regulus.Utility.ConsoleInput(viwer); var server = new Regulus.Remoting.Soul.Native.Application(viwer, input); Regulus.Utility.Updater<Regulus.Utility.IUpdatable> updater = new Regulus.Utility.Updater<Regulus.Utility.IUpdatable>(); updater.Add(server); bool exit = false; server.Command.Register("quit", () => { exit = true; }); _Initial(server); while (exit == false) { updater.Update(); input.Update(); } server.Command.Unregister("quit"); updater.Shutdown(); }
Bot _CreateBot(TestNativeUser.IUser user, string name) { var bot = new Bot(user, name, _View, _Ip, _Port); _Bots.Add(bot); return(bot); }
static void Main(string[] args) { var view = new Regulus.Utility.ConsoleViewer(); var input = new Regulus.Utility.ConsoleInput(view); var application = new Regulus.Project.SamebestKeys.Console(view, input); BotSet bots = new BotSet(); application.SetLogMessage(Regulus.Utility.Console.LogFilter.All); Regulus.Utility.Updater<Regulus.Utility.IUpdatable> updater = new Regulus.Utility.Updater<Regulus.Utility.IUpdatable>(); updater.Add(application); updater.Add(input); updater.Add(bots); bool exit = false; application.Command.Register("quit", () => { exit = true; }); application.Command.Register<int>("Bot", (count) => { bots.Create(count); }); application.SelectSystemEvent += (selector) => { var value = selector.Use("remoting"); value.OnValue += _SpawnController; value.OnValue += (requester) => { bots.Requester = requester; }; }; Regulus.Utility.TimeCounter fps = new Regulus.Utility.TimeCounter(); ; while (exit == false) { if (fps.Second > 1.0 / 60) { updater.Update(); fps.Reset(); } } application.Command.Unregister("Bot"); application.Command.Unregister("quit"); application.Stop(); }
void IService.Join(Network.IStreamable stream, object state) { User user = new User(stream, _Protocol, state); lock (_Users) { _Users.Add(user); } _Updater.Add(user); }
private void _Connecter_ConnectedEvent(string addr, int port, Regulus.Remoting.Value <bool> result) { var val = _Complex.Connect(addr, port); val.OnValue += (r) => { result.SetValue(r); }; _Updater.Remove(_Complex); _Updater.Add(_Complex); }
static void Main(string[] args) { bool exit = false; Regulus.Utility.ConsoleViewer view = new Regulus.Utility.ConsoleViewer(); Regulus.Utility.ConsoleInput input = new Regulus.Utility.ConsoleInput(view); Imdgame.RunLocusts.Client client = new Imdgame.RunLocusts.Client(view, input); Regulus.Utility.Updater updater = new Regulus.Utility.Updater(); client.Command.Register("quit", () => { exit = true; }); updater.Add(client); updater.Add(input); while (exit == false) { updater.Update(); } updater.Shutdown(); }
static void Main(string[] args) { System.Reflection.Assembly.LoadFrom("GameCore.dll"); var view = new Regulus.Utility.ConsoleViewer() as Regulus.Utility.Console.IViewer; var input = new Regulus.Utility.ConsoleInput(view); var application = new Terry.Project.User.ClientUserFramework(view, input); Regulus.Utility.Updater updater = new Regulus.Utility.Updater(); updater.Add(application); updater.Add(input); bool exit = false; application.Command.Register("quit", () => { exit = true; }); application.Command.Register("sp", () => { application.Command.Run("spawncontroller" , new string[]{"1"}); }); application.Command.Register("sl", () => { application.Command.Run("selectcontroller", new string[] { "1" }); }); while(exit == false) { updater.Update(); } updater.Shutdown(); }
static void Main(string[] args) { Regulus.Utility.Console.IViewer viwer = new Regulus.Utility.ConsoleViewer(); var input = new Regulus.Utility.ConsoleInput(viwer); var server = new Regulus.Remoting.Soul.Native.Application(viwer, input); Regulus.Utility.Updater <Regulus.Utility.IUpdatable> updater = new Regulus.Utility.Updater <Regulus.Utility.IUpdatable>(); updater.Add(server); bool exit = false; server.Command.Register("quit", () => { exit = true; }); while (exit == false) { updater.Update(); input.Update(); } server.Command.Unregister("quit"); }
void Regulus.Game.IStage.Enter() { var team1 = new Team(TeamSide.Left,_Platoon); var enemys = (from enemy in _Prototype.Enemys select new Teammate(new ActorInfomation() { Exp = 0, Prototype = enemy })).ToArray(); var platoonEnemy = new Platoon(new Squad(Contingent.FormationType.Auxiliary, enemys , new AIController())); var team2 = new Team(TeamSide.Right, platoonEnemy); _Combat.Initial(team1, team2); _Combat.WinnerEvent += (winner) => { if (winner == team1) ResultEvent(Result.Victory); else ResultEvent(Result.Failure); }; _Combat.DrawEvent += () => { ResultEvent(Result.Failure); }; _Platoons = new Utility.Updater<Platoon>(); _Platoons.Add(platoonEnemy); }
void Regulus.Framework.ILaunched.Launch() { _Updater.Add(_User); }