public PlayerObserveAbility(Regulus.Project.TurnBasedRPG.Serializable.DBEntityInfomation info) { _Infomation = info; _Field = new Field(); }
public PlayerObservedAbility(Actor actor,Regulus.Project.TurnBasedRPG.Serializable.DBEntityInfomation info ) { _Actor = actor; _Infomation = info; }