public void Strike() { RegularFrame myFrame = new RegularFrame(10); myFrame.AddBallScore(10, strike: true); Assert.IsTrue(myFrame.IsStrike); }
public void Successful_Empty_Tenth_Frame() { RegularFrame myFrame = new RegularFrame(10); Assert.IsNotNull(myFrame); Assert.IsTrue(myFrame.FrameNumber == 10); }
public void Add_Bonus_Points_To_Strike() { RegularFrame myFrame = new RegularFrame(10); myFrame.AddBallScore(10, strike: true); myFrame.AddBonusPoints(10); Assert.AreEqual(20, myFrame.GetScore()); }
public void Spare() { RegularFrame myFrame = new RegularFrame(10); myFrame.AddBallScore(4); myFrame.AddBallScore(6, spare: true); Assert.IsTrue(myFrame.IsSpare); }
public void Add_Rolls_To_Existing_Frame() { RegularFrame myFrame = new RegularFrame(1); myFrame.AddBallScore(5); myFrame.AddBallScore(5); Assert.AreEqual(10, myFrame.GetScore()); }
public void Add_Bonus_Points_To_Spare() { RegularFrame myFrame = new RegularFrame(10); myFrame.AddBallScore(5); myFrame.AddBallScore(5, spare: true); myFrame.AddBonusPoints(6); Assert.AreEqual(16, myFrame.GetScore()); }
public void Score_And_Mark_Frame5() { int expectedValue = 4; IFrame frame = new RegularFrame(1); TenPin game = new TenPin(); int score = game.AddBallScoresToFrameAndMarkFrameForLaterBonusPoints(frame, "4-"); Assert.AreEqual(expectedValue, score); Assert.AreEqual(expectedValue, frame.GetScore()); Assert.IsTrue(frame.ScoreNextNumBalls == 0); }
public void Frame_Eleven_Invalid() { try { RegularFrame myFrame = new RegularFrame(11); } catch (Exception e) { Assert.IsTrue(e.Message.Equals("Invalid frame number 11, must be between 1 and 10")); } }
public void Score_And_Mark_Frame2() { int expectedValue = 20; IFrame frame = new RegularFrame(1); TenPin game = new TenPin(); int score = game.AddBallScoresToFrameAndMarkFrameForLaterBonusPoints(frame, "XX"); Assert.AreEqual(expectedValue, score); Assert.AreEqual(expectedValue, frame.GetScore()); //because the frame isn't actually part of the collection of frames in the game it doesn't get the "bonus points" for the second ball Assert.IsTrue(frame.ScoreNextNumBalls == 2); }
public void Score_And_Mark_Frame6() { int expectedValue = 10; IFrame frame = new RegularFrame(1); TenPin game = new TenPin(); int score = game.AddBallScoresToFrameAndMarkFrameForLaterBonusPoints(frame, "46"); //the scorecard SHOULD have marked this as "4/" for the spare, but we want to make sure that unless it is //specifically marked as a spare don't set it to add in bonus points later Assert.AreEqual(expectedValue, score); Assert.AreEqual(expectedValue, frame.GetScore()); Assert.IsTrue(frame.ScoreNextNumBalls == 0); }
public void ShouldReturnFrameScore() { //arrange Ball ball1 = new Ball(4); Ball ball2 = new Ball(3); RegularFrame frame = new RegularFrame(ball1, ball2); Score score2 = new Score(7); //act Score frameScore = frame.TotalScore(); //assert frameScore.Should().Be(score2); }
public void ShouldGetAdditionAllBallScoreForStrike() { //arrange IFrame frame1 = new StrikeFrame(); IFrame frame2 = new RegularFrame(new Ball(4), new Ball(3)); Score expectedScore = new Score(17); frame1.AddNextFrame(frame2); //act Score actualScore = frame1.TotalScore(); //assert actualScore.Should().Be(expectedScore); }
public void ShouldnotGetBonusBallScoreForStrikeNotIn10ThFrame() { //arrange IFrame frame1 = new StrikeFrame(); IFrame frame3 = new RegularFrame(new Ball(3), new Ball(3)); frame1.AddNextFrame(frame3); frame1.AddBonusBalls(new BonusBall(10), new BonusBall(5)); Score expectedScore = new Score(16); //act Score actualScore = frame1.TotalScore(); //assert actualScore.Should().Be(expectedScore); }
public void ShouldScoreGameWithStrike() { //arrange Game game = new Game(); IFrame strikeFrame = new StrikeFrame(); IFrame frame2 = new RegularFrame(new Ball(3), new Ball(4)); game.AddFrame(strikeFrame); game.AddFrame(frame2); AddFramesWithScore(game, 8); Score expectedScore = new Score(24); //act Score actualScore = game.ScoreGame(); //assert actualScore.Should().Be(expectedScore); }