protected void OnClientUnregisteredGameServer(NetworkMessage netMsg) { var msg = netMsg.ReadMessage <MasterServerMessages.UnregisteredGameServerMessage>(); if (msg.resultCode == (short)MasterServerMessages.ResultCodes.UnregistrationSucceeded) { registeredRoom = RegisteredMasterServerRoom.Empty; } if (onUnregisteredHost != null) { onUnregisteredHost(msg); } }
public bool AddRoom(string roomId, MasterServerRoom room, out RegisteredMasterServerRoom registeredRoom) { registeredRoom = RegisteredMasterServerRoom.Empty; if (rooms.ContainsKey(roomId)) { return(false); } rooms[roomId] = room; registeredRoom = new RegisteredMasterServerRoom(); registeredRoom.roomId = room.roomId; registeredRoom.gameType = room.gameType; registeredRoom.title = room.title; registeredRoom.scene = room.scene; registeredRoom.passwordProtected = !string.IsNullOrEmpty(room.password); registeredRoom.maxConnections = room.maxConnections; return(true); }
public RegisteredMasterServerRoom[] GetRegisteredRooms() { var roomValues = rooms.Values; var result = new RegisteredMasterServerRoom[roomValues.Count]; var i = 0; foreach (var room in roomValues) { var registeredRoom = new RegisteredMasterServerRoom(); registeredRoom.roomId = room.roomId; registeredRoom.gameType = room.gameType; registeredRoom.title = room.title; registeredRoom.scene = room.scene; registeredRoom.passwordProtected = !string.IsNullOrEmpty(room.password); registeredRoom.maxConnections = room.maxConnections; result[i] = registeredRoom; ++i; } return(result); }
protected void OnClientRegisteredGameServer(NetworkMessage netMsg) { var msg = netMsg.ReadMessage <MasterServerMessages.RegisteredGameServerMessage>(); if (msg.resultCode == (short)MasterServerMessages.ResultCodes.RegistrationSucceeded) { registeredRoom = msg.registeredRoom; var gameNetworkManager = NetworkManager.singleton; if (startGameServerAsHost) { gameNetworkManager.StartHost(); } else { gameNetworkManager.StartServer(); } } if (onRegisteredHost != null) { onRegisteredHost(msg); } }