/// <summary> /// This should be called from a process which is spawned. /// For example, it can be called from a game server, which is started by the spawner /// On successfull registration, callback contains <see cref="SpawnTaskController"/>, which /// has a dictionary of properties, that were given when requesting a process to be spawned /// </summary> public void RegisterSpawnedProcess(int spawnId, string spawnCode, RegisterSpawnedProcessCallback callback) { if (!Connection.IsConnected) { callback.Invoke(null, "Not connected"); return; } var packet = new RegisterSpawnedProcessPacket() { SpawnCode = spawnCode, SpawnId = spawnId }; Connection.SendMessage((short)OpCodes.RegisterSpawnedProcess, packet, (status, response) => { if (status != ResponseStatus.Success) { callback.Invoke(null, response.AsString("Unknown Error")); return; } var properties = new Dictionary <string, string>().FromBytes(response.AsBytes()); var process = new SpawnTaskController(this, spawnId, properties, Connection); callback.Invoke(process, null); }); }
/// <summary> /// This should be called from a process which is spawned. /// For example, it can be called from a game server, which is started by the spawner /// On successfull registration, callback contains <see cref="SpawnTaskController"/>, which /// has a dictionary of properties, that were given when requesting a process to be spawned /// </summary> public void RegisterSpawnedProcess(string spawnId, string spawnCode, RegisterSpawnedProcessCallback callback, IClientSocket connection) { if (!connection.IsConnected) { callback.Invoke(null, "Not connected"); return; } //Debug.LogError("SPWn code: " + spawnCode); var packet = new RegisterSpawnedProcessPacket() { SpawnCode = spawnCode, SpawnId = spawnId }; connection.SendMessage((short)MsfOpCodes.RegisterSpawnedProcess, packet, (status, response) => { if (status != ResponseStatus.Success) { callback.Invoke(null, response.AsString("Unknown Error")); return; } var properties = new Dictionary <string, string>().FromBytes(response.AsBytes()); var process = new SpawnTaskController(spawnId, properties, connection, spawnCode); callback.Invoke(process, null); }); }
/// <summary> /// This should be called from a process which is spawned. /// For example, it can be called from a game server, which is started by the spawner /// On successfull registration, callback contains <see cref="SpawnTaskController"/>, which /// has a dictionary of properties, that were given when requesting a process to be spawned /// </summary> public void RegisterSpawnedProcess(int spawnId, string spawnCode, RegisterSpawnedProcessCallback callback, IClientSocket connection) { if (!connection.IsConnected) { callback.Invoke(null, "Not connected"); return; } var packet = new RegisterSpawnedProcessPacket() { SpawnCode = spawnCode, SpawnId = spawnId }; connection.SendMessage((short)MsfMessageCodes.RegisterSpawnedProcess, packet, (status, response) => { if (status != ResponseStatus.Success) { callback.Invoke(null, response.AsString("Unknown Error")); return; } // Read spawn task options received from master server var options = new DictionaryOptions(new Dictionary <string, string>().FromBytes(response.AsBytes())); // Create spawn task controller var process = new SpawnTaskController(spawnId, options, connection); callback.Invoke(process, null); }); }