private bool HasClothingItem(RegisterPlayer onPlayer, ItemSlot infoToSlot) { var equipment = onPlayer.GetComponent <Equipment>(); if (equipment == null) { return(false); } if (infoToSlot.SlotIdentifier.SlotIdentifierType != SlotIdentifierType.Named) { return(false); } return(equipment.GetClothingItem(infoToSlot.NamedSlot.GetValueOrDefault(NamedSlot.none)) != null); }
private bool DiskLost() { if (((gameObject.AssumedWorldPosServer() - MatrixManager.MainStationMatrix.GameObject.AssumedWorldPosServer()) .magnitude < boundRadius)) { return(false); } if (escapeShuttle != null && escapeShuttle.Status != EscapeShuttleStatus.DockedCentcom) { var matrixInfo = escapeShuttle.MatrixInfo; if (matrixInfo == null || BoundsExtensions.Contains(matrixInfo.LocalBounds, registerTile.WorldPositionServer)) { return(false); } } else { ItemSlot slot = pick.ItemSlot; if (slot == null) { return(true); } RegisterPlayer player = slot.Player; if (player == null) { return(true); } if (player.GetComponent <PlayerHealthV2>().IsDead) { return(true); } var checkPlayer = PlayerList.Instance.Get(player.gameObject, true); if (checkPlayer.Equals(ConnectedPlayer.Invalid)) { return(true); } if (PlayerList.Instance.AntagPlayers.Contains(checkPlayer) == false) { return(true); } } return(false); }
private bool DiskLost() { if (((gameObject.AssumedWorldPosServer() - MatrixManager.MainStationMatrix.GameObject.AssumedWorldPosServer()) .magnitude < boundRadius)) { return(false); } if (escapeShuttle != null && escapeShuttle.Status != ShuttleStatus.DockedCentcom) { if (escapeShuttle.MatrixInfo.Bounds.Contains(registerItem.WorldPositionServer)) { return(false); } } else { ItemSlot slot = pick.ItemSlot; if (slot == null) { return(true); } RegisterPlayer player = slot.Player; if (player == null) { return(true); } if (player.GetComponent <PlayerHealth>().IsDead) { return(true); } var checkPlayer = PlayerList.Instance.Get(player.gameObject); if (checkPlayer == null) { return(true); } if (!PlayerList.Instance.AntagPlayers.Contains(checkPlayer)) { return(true); } } return(false); }