private string GetDesignerRegionAttribute(RegionPosition region, BorderLayoutDesigner.BorderLayoutClickAction action) { string name = string.Format("{0}_{1}", region, action); designerRegions.Add(new DesignerRegion(CurrentDesigner, name, false)); return(string.Format("{0}=\"{1}\"", DesignerRegion.DesignerRegionAttributeName, designerRegions.Count - 1)); }
internal void ResetRegion(RegionPosition region) { switch (region) { case RegionPosition.North: this.north = null; break; case RegionPosition.South: this.south = null; break; case RegionPosition.East: this.east = null; break; case RegionPosition.West: this.west = null; break; case RegionPosition.Center: this.center = null; break; default: throw new ArgumentOutOfRangeException("region"); } }
public void ReplacePath() { var regionPosition = new RegionPosition(new Position(new LatLon(50.97695325, 11.02396488))); var newPath = Core.Helper.LoadHelper.ReplacePath(Server.Models.ServerConstants.REGION_FILE, regionPosition); Assert.IsNotNull(newPath); }
public void RegionPositionTest() { // standart constructor var regionPos = new RegionPosition(0, 0); Assert.IsNotNull(regionPos); // Constructor RegionPosition out of a Position var position = new Position(0, 0); regionPos = new RegionPosition(position); Assert.IsNotNull(regionPos); // Constructor RegionPosition out of a PositionI var positionI = new PositionI(0, 0); regionPos = new RegionPosition(positionI); Assert.IsNotNull(regionPos); // Tests the + Operator var regionPos2 = new RegionPosition(1, 1); regionPos += regionPos2; Assert.AreEqual(regionPos2, regionPos); // Tests the == Operator Assert.True(regionPos == regionPos2); // Tests the Equals funktion Assert.True(regionPos.Equals(regionPos2)); }
private void ClearRegion(RegionPosition region) { IDesignerHost host = (IDesignerHost)GetService(typeof(IDesignerHost)); if (host != null) { using (DesignerTransaction transaction = host.CreateTransaction("Clear region")) { IComponentChangeService changeService = (IComponentChangeService)GetService(typeof(IComponentChangeService)); try { changeService.OnComponentChanging(this.layout, TypeDescriptor.GetProperties(this.layout)[region.ToString()]); this.layout.ResetRegion(region); } finally { changeService.OnComponentChanged(this.layout, TypeDescriptor.GetProperties(this.layout)[region.ToString()], null, null); } this.UpdateDesignTimeHtml(); transaction.Commit(); } this.Tag.SetDirty(true); } }
private string GetDesignerRegionAttribute(RegionPosition region, BorderLayoutClickAction action) { string name = "{0}_{1}".FormatWith(region, action); this.designerRegions.Add(new DesignerRegion(this, name, false)); return("{0}=\"{1}\"".FormatWith(DesignerRegion.DesignerRegionAttributeName, this.designerRegions.Count - 1)); }
public MapRegionLayer(MapLayer layer, RegionPosition pos) { Layer = layer; Position = pos; FilePath = Path.Combine(layer.Directory, ".regions", $"{Position.X}_{Position.Z}.png"); Load(); }
public LevelMapRegion(LevelMap map, RegionPosition pos) { Map = map; Position = pos; FilePath = Path.Combine(map.TilesDirectory, "meta", $"{Position.X}_{Position.Z}.json"); Load(); }
public void Enqueue(RegionPosition regionPos, MapRegionLayer region) { var entry = new TileScaleEntry(regionPos, region); foreach (var runner in _runners) { runner.Enqueue(entry); } }
public LevelMapRegion GetRegionLayer(RegionPosition regionPos) { lock (_regionSync) { LevelMapRegion region; if (!_regions.TryGetValue(regionPos, out region)) { region = new LevelMapRegion(this, regionPos); _regions.Add(regionPos, region); } return(region); } }
private MapRegionLayer GetRegionLayer(RegionPosition regionPos) { lock (_cleanupSync) { MapRegionLayer layer; if (!_regions.TryGetValue(regionPos, out layer)) { layer = new MapRegionLayer(this, regionPos); _regions.Add(regionPos, layer); } return(layer); } }
public void PositionITest() { // standart Constructor var position = new PositionI(0, 0); Assert.IsNotNull(position); // Constructor Position out of a ReagionPosition var regionPos = new RegionPosition(0, 0); var cellPos = new CellPosition(0, 0); position = new PositionI(regionPos, cellPos); Assert.IsNotNull(position); position = new PositionI(new Position(0, 0)); Assert.IsNotNull(position); // tests the + Operator position = new PositionI(1, 1); var position2 = new PositionI(0, 0); position2 += position; Assert.AreEqual(position, position2); // tests the - Operator position -= position2; Assert.AreNotEqual(position2, position); Assert.AreEqual(new PositionI(0, 0), position); // tests the == Operator Assert.True(new PositionI(0, 0) == position); // tests the Equals function Assert.True(position.Equals(new PositionI(0, 0))); // test Distance with PositionI var dist = position.Distance(position2); Assert.IsNotNull(dist); // test Distance with PositionI var dist2 = position2.Distance(new Position(0, 0)); Assert.IsNotNull(dist2); Assert.AreEqual(dist, dist2); }
public void MapRegion() { // Test with a RegionPosition as Input var regionPosition = new RegionPosition(new Position(new LatLon(50.97695325, 11.02396488))); var region = new Core.Models.Region(regionPosition); Assert.IsNotNull(region); Assert.IsInstanceOf <Core.Models.Region>(region); // Test with a Region as Input var region2 = new Region(region); Assert.IsNotNull(region2); Assert.IsInstanceOf <Core.Models.Region>(region2); Assert.AreEqual(region.RegionPosition, region2.RegionPosition); // Test with a RegionPosition and an TerrainDefinition as Input int[] res = { 0, 0, 0, 0, 0 }; var terDef = new Core.Models.Definitions.TerrainDefinition(Core.Models.Definitions.EntityType.Grassland, res, true, true, 4, 5, 6); // var region3 = new Region(regionPosition, TerDef); }
private string GetDesignerRegionAttribute(RegionPosition region, BorderLayoutDesigner.BorderLayoutClickAction action) { string name = "{0}_{1}".FormatWith(region, action); designerRegions.Add(new DesignerRegion(CurrentDesigner, name, false)); return "{0}=\"{1}\"".FormatWith(DesignerRegion.DesignerRegionAttributeName, designerRegions.Count-1); }
/// <summary> /// Gets the adjacent regions, which can be affected. /// </summary> /// <returns>The adjacent regions.</returns> /// <param name="regionManagerC">Region manager c.</param> /// <param name="position">Current Position od the selected building.</param> /// <param name="buildpoint">PositionI from the new unit.</param> private ConcurrentBag <RegionPosition> GetAdjacentRegions(RegionManagerController regionManagerC, RegionPosition position, PositionI buildpoint) { var list = new ConcurrentBag <RegionPosition>(); var surlist = LogicRules.SurroundRegions; var regionSizeX = Constants.REGION_SIZE_X; var regionSizeY = Constants.REGION_SIZE_Y; var currentpos = LogicRules.GetSurroundedFields(buildpoint); var currentregion = regionManagerC.RegionManager.GetRegion(buildpoint.RegionPosition); foreach (var checkingpos in currentpos) { if (regionManagerC.GetRegion(checkingpos.RegionPosition) != currentregion) { list.Add(regionManagerC.RegionManager.GetRegion(checkingpos.RegionPosition).RegionPosition); } } return(list); }
/// <summary> /// Check all possible regions around the start region of a unit and add them to a ConcurrentBag. /// </summary> /// <returns>The adjacent regions.</returns> /// <param name="regionManagerC">Region manager c.</param> /// <param name="position">PositionI of the region.</param> private ConcurrentBag <RegionPosition> GetAdjacentRegions(RegionManagerController regionManagerC, RegionPosition position) { var list = new ConcurrentBag <RegionPosition>(); var surlist = LogicRules.SurroundRegions; var regionSizeX = Constants.REGION_SIZE_X / 2; var regionSizeY = Constants.REGION_SIZE_Y / 2; if (position.RegionX <= regionSizeX && position.RegionY <= regionSizeY) { var tempReg = position + surlist[LogicRules.SurroundRegions.Length]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } for (int index = 0; index < 2; ++index) { tempReg = position + surlist[index]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } } } else if (position.RegionX > regionSizeX && position.RegionY <= regionSizeY) { for (int index = 1; index < 4; ++index) { var tempReg = position + surlist[index]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } } } else if (position.RegionX > regionSizeX && position.RegionY > regionSizeY) { for (int index = 3; index < 7; ++index) { var tempReg = position + surlist[index]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } } } else { for (int index = 5; index < 8; ++index) { var tempReg = position + surlist[index]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } } } return(list); }
public void PositionTest() { // Standart Constructor var position = new Position(0, 0); Assert.IsNotNull(position); // Constructor Position out of PositionI position = new Position(new PositionI(0, 0)); Assert.IsNotNull(position); // Constructor Position out of Latitude and Longitude position = new Position(new LatLon(50.97695325, 11.02396488)); Assert.IsNotNull(position); // Constructor Position out of a ReagionPosition var regionPos = new RegionPosition(0, 0); position = new Position(regionPos); Assert.IsNotNull(position); // Constructor Position out of a RegionPosition and a CellPosition var cellPos = new CellPosition(0, 0); position = new Position(regionPos, cellPos); Assert.IsNotNull(position); // Constructor Position out of a RegionPositionX, a RegionPositionY, a CellPositionX and a CellPositionY position = new Position(regionPos.RegionX, regionPos.RegionY, cellPos.CellX, cellPos.CellY); Assert.IsNotNull(position); // tests the + Operator position = new Position(new LatLon(50.97695325, 11.02396488)); var position2 = new Position(0, 0); position2 += position; Assert.AreEqual(position, position2); // tests the - Operator position -= position2; Assert.AreNotEqual(position2, position); Assert.AreEqual(new Position(0, 0), position); // tests the == Operator Assert.True(new Position(0, 0) == position); // tests the Equals function Assert.True(position.Equals(new Position(0, 0))); // test Distance with Position var dist = position.Distance(position2); Assert.IsNotNull(dist); // test Distance with PositionI var dist2 = position2.Distance(new PositionI(0, 0)); Assert.IsNotNull(dist2); Assert.AreEqual(dist, dist2); }
public BorderLayoutRegion(BorderLayout layout, RegionPosition region) { this.region = region; this.layout = layout; }
/// <summary> /// Gets the adjacent regions, which can be affected. /// </summary> /// <returns>The adjacent regions.</returns> /// <param name="regionManagerC">Region manager c.</param> /// <param name="position">Current Position od the selected building.</param> /// <param name="buildpoint">PositionI from the new unit.</param> private ConcurrentBag <RegionPosition> GetAdjacentRegions(RegionManagerController regionManagerC, RegionPosition position, PositionI buildpoint) { var list = new ConcurrentBag <RegionPosition>(); var surlist = LogicRules.SurroundRegions; var regionSizeX = Constants.REGION_SIZE_X; var regionSizeY = Constants.REGION_SIZE_Y; if (buildpoint.CellPosition.CellX <= m_drawArea) { var tempReg = position + surlist[LogicRules.SurroundRegions.Length - 1]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } for (int index = 0; index < 4; ++index) { tempReg = position + surlist[index]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } } } else if (buildpoint.CellPosition.CellY <= m_drawArea) { for (int index = 5; index < LogicRules.SurroundRegions.Length; ++index) { var tempReg = position + surlist[index]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } } var reg = position + surlist[0]; if (regionManagerC.GetRegion(reg).Exist) { list.Add(reg); } reg = position + surlist[1]; if (regionManagerC.GetRegion(reg).Exist) { list.Add(reg); } } else if (buildpoint.CellPosition.CellX >= regionSizeX - m_drawArea) { for (int index = 1; index < 6; ++index) { var tempReg = position + surlist[index]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } } } else if (buildpoint.CellPosition.CellY >= regionSizeY - m_drawArea) { for (int index = 3; index < LogicRules.SurroundRegions.Length; ++index) { var tempReg = position + surlist[index]; if (regionManagerC.GetRegion(tempReg).Exist) { list.Add(tempReg); } } } return(list); }
public TileScaleEntry(RegionPosition regionPos, MapRegionLayer region) { Position = regionPos; _region = region; _updatedBlocks = region.UpdatedBlocks; }
public void JsonToTerrain() { var regionPosition = new RegionPosition(new Position(new LatLon(50.97695325, 11.02396488))); var newPath = Core.Helper.LoadHelper.ReplacePath(Server.Models.ServerConstants.REGION_FILE, regionPosition); // var json = await Core.RequestAsync(newpath); }
/// <summary> /// Gets the region. /// </summary> /// <returns>The region.</returns> /// <param name="regionPosition">Region position.</param> public virtual Region GetRegion(RegionPosition regionPosition) { throw new NotImplementedException(); }