protected void generateEffect(RegionEffect re) { EffectGenerator eg = Instantiate(re.eg, obj_effects.transform); eg.setRegion(this); //eg.init(this,_mapBoundsController.left,_mapBoundsController.right,_mapBoundsController.top,_mapBoundsController.bottom); }
public void SetRegionEffect(int id, RegionEffect value) { SubVirtualRegion region; if (subRegions.TryGetValue(id, out region)) { region.SetEffect(value); } }
public void SetEffect(RegionEffect newEffect) { Effect = newEffect; }