public static void Test() { var machine = new Region( "history" ); var initial = new PseudoState( "initial", PseudoStateKind.Initial, machine ); var shallow = new CompositeState( "shallow", machine ); var deep = new SimpleState( "deep", machine ); var final = new FinalState( "final", machine ); var s1 = new SimpleState( "s1", shallow ); var s2 = new SimpleState( "s2", shallow ); new Transition( initial, shallow ); new Transition( new PseudoState( "shallow", PseudoStateKind.ShallowHistory, shallow ), s1 ); new Transition<String>( s1, s2, c => c.Equals( "move" ) ); new Transition<String>( shallow, deep, c => c.Equals( "go deep" ) ); new Transition<String>( deep, shallow, c => c.Equals( "go shallow" ) ); new Transition<String>( s2, final, c => c.Equals( "end" ) ); var state = new State(); machine.Initialise( state ); Trace.Assert( machine.Process( state, "move" ) ); Trace.Assert( machine.Process( state, "go deep" ) ); Trace.Assert( machine.Process( state, "go shallow" ) ); Trace.Assert( !machine.Process( state, "go shallow" ) ); Trace.Assert( machine.Process( state, "end" ) ); Trace.Assert( machine.IsComplete( state ) ); }
public static void Test() { try { var main = new Region<State>( "muximise1" ); var initial = new PseudoState<State>( "initial", PseudoStateKind.Initial, main ); var ortho = new OrthogonalState<State>( "ortho", main ); var simple = new SimpleState<State>( "simple", main ); var final = new FinalState<State>( "final", main ); var r1 = new Region<State>( "r1", ortho ); var r2 = new Region<State>( "r2", ortho ); var i1 = new PseudoState<State>( "initial", PseudoStateKind.ShallowHistory, r1 ); var i2 = new PseudoState<State>( "initial", PseudoStateKind.ShallowHistory, r2 ); var s1 = new SimpleState<State>( "s1", r1 ); var s2 = new SimpleState<State>( "s2", r2 ); var f1 = new FinalState<State>( "f1", r1 ); var f2 = new FinalState<State>( "f2", r2 ); new Transition<State>( initial, ortho ); new Transition<State>( i1, s1 ); new Transition<State>( i2, s2 ); new Transition<State>( ortho, final ); // This should happen once all regions in ortho are complete? new Transition<State, String>( s1, f1, ( s, c ) => c == "complete1" ); new Transition<State, String>( s2, f2, ( s, c ) => c == "complete2" ); new Transition<State, String>( ortho, simple, ( s, c ) => c == "jump" ); new Transition<State, String>( simple, ortho, ( s, c ) => c == "back" ); var state = new State(); main.Initialise( state ); main.Process( state, "complete1" ); main.Process( state, "complete2" ); Trace.Assert( main.IsComplete( state ) ); } catch( Exception x ) { Trace.Fail( x.Message ); } }