示例#1
0
        public unsafe void BindComputeTextures(
            params Texture[] textures
            )
        {
            var texturePtrs = stackalloc IntPtr[textures.Length];

            for (var i = 0; i < textures.Length; i += 1)
            {
                texturePtrs[i] = textures[i].Handle;
            }

            Refresh.Refresh_BindComputeTextures(
                Device.Handle,
                Handle,
                (IntPtr)texturePtrs
                );
        }