void SetMethod(MethodInfo method) { if (method != null) { functionWrapper = ReflectedFunctionWrapper.Create(method, blackboard); } }
public override void OnValidate(ITaskSystem ownerSystem) { if (functionWrapper != null && functionWrapper.HasChanged()) { functionWrapper = ReflectedFunctionWrapper.Create(functionWrapper.GetMethod(), blackboard); } }
//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { if (!Application.isPlaying && GUILayout.Button("Select Property")) { System.Action <MethodInfo> MethodSelected = (method) => { functionWrapper = ReflectedFunctionWrapper.Create(method, blackboard); }; if (agent != null) { EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(object), typeof(object), MethodSelected, 0, true, true); } else { var menu = new UnityEditor.GenericMenu(); foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component), true)) { menu = EditorUtils.GetMethodSelectionMenu(t, typeof(object), typeof(object), MethodSelected, 0, true, true, menu); } menu.ShowAsContext(); Event.current.Use(); } } if (targetMethod != null) { GUILayout.BeginVertical("box"); UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName()); UnityEditor.EditorGUILayout.LabelField("Property", targetMethod.Name); UnityEditor.EditorGUILayout.LabelField("Property Type", targetMethod.ReturnType.FriendlyName()); GUILayout.EndVertical(); EditorUtils.BBParameterField("Save As", functionWrapper.GetVariables()[0], true); } }
void SetMethod(MethodInfo method) { if (method != null) { functionWrapper = ReflectedFunctionWrapper.Create(method, blackboard); checkValue = BBParameter.CreateInstance(method.ReturnType, blackboard); comparison = CompareMethod.EqualTo; } }
//////////////////////////////////////// ///////////GUI AND EDITOR STUFF///////// //////////////////////////////////////// #if UNITY_EDITOR protected override void OnTaskInspectorGUI() { if (!Application.isPlaying && GUILayout.Button("Select Method")) { System.Action <MethodInfo> MethodSelected = (method) => { functionWrapper = ReflectedFunctionWrapper.Create(method, blackboard); checkValue = BBParameter.CreateInstance(method.ReturnType, blackboard); comparison = CompareMethod.EqualTo; }; if (agent != null) { EditorUtils.ShowGameObjectMethodSelectionMenu(agent.gameObject, typeof(object), typeof(object), MethodSelected, 3, false, true); } else { var menu = new UnityEditor.GenericMenu(); foreach (var t in UserTypePrefs.GetPreferedTypesList(typeof(Component))) { menu = EditorUtils.GetMethodSelectionMenu(t, typeof(object), typeof(object), MethodSelected, 3, false, true, menu); } menu.ShowAsContext(); Event.current.Use(); } } if (targetMethod != null) { GUILayout.BeginVertical("box"); UnityEditor.EditorGUILayout.LabelField("Type", agentType.FriendlyName()); UnityEditor.EditorGUILayout.LabelField("Method", targetMethod.Name); GUILayout.EndVertical(); var paramNames = targetMethod.GetParameters().Select(p => p.Name.SplitCamelCase()).ToArray(); var variables = functionWrapper.GetVariables(); for (var i = 0; i < paramNames.Length; i++) { EditorUtils.BBParameterField(paramNames[i], variables[i + 1]); } GUI.enabled = checkValue.varType == typeof(float) || checkValue.varType == typeof(int); comparison = (CompareMethod)UnityEditor.EditorGUILayout.EnumPopup("Comparison", comparison); GUI.enabled = true; EditorUtils.BBParameterField("Check Value", checkValue); } }