public void Awake() { if (component) { Instances[component.GetType()] = component; if (Init) { ReflecTool.InvokeMethod(component, "Init", null); } } }
/// <summary> /// 将childwindow停靠在parentwindow中 /// </summary> /// <param name="dockPosition"></param> /// <param name="parent"></param> /// <param name="child"></param> /// <returns></returns> public bool Dock(DockPosition dockPosition, EditorWindow parent, EditorWindow child) { Vector2 mouseScreenPosition = Vector2.zero; //获得目标窗体的父容器 需要是一个dockarea 即可停靠的区域 object dockArea = ReflecTool.GetPrivateField <object>(parent, "m_Parent"); //DockArea 子窗体区域 // object dockArea_child = ReflecTool.GetPrivateField<object>(child, "m_Parent"); //获取可停靠容器的分屏视图 object splitView = ReflecTool.GetPrivateProperty(dockArea, "parent"); //获得视图在屏幕中的位置 Rect screenPosition = parent.position;// (Rect)ReflecTool.GetPrivateProperty(splitView, "screenPosition"); float ZoneWidth = Mathf.Round(Mathf.Min(1f + screenPosition.width / 4f, 260f)); float ZoneHeight = Mathf.Round(Mathf.Min(1f + screenPosition.height / 4f, 260f)); //switch (dockPosition) //{ // case DockPosition.Left: // { // mouseScreenPosition = screenPosition.TopLeft() + new Vector2(ZoneWidth, 40f); // } break; // case DockPosition.Right: // { // mouseScreenPosition = screenPosition.TopRight() + new Vector2(-ZoneWidth, 40f); ; // } // break; // case DockPosition.Bottom: // { // mouseScreenPosition = screenPosition.BottomLeft().DeltaXNew(screenPosition.width * 0.5f).DeltaY(-ZoneHeight); // } // break; //} /* 判断是否已经在分频视图内 * Array panes = (Array)ReflecTool.GetPrivateProperty(splitView, "children"); * foreach (var pane in panes) * { * if (pane == dockArea_child) * return false; * }*/ //生成提取tab和目标区域的放置信息 //object dropInfo = InvokeMethod(area, "DragOver", new object[] { child, ((Rect)GetPrivateProperty(area, "screenPosition")).position }); object dropInfo = ReflecTool.InvokeMethod(splitView, "DragOver", new object[] { child, mouseScreenPosition }); #region 注释 内部分屏的具体算法 /* * object test = ReflecTool.InvokeMethod(splitView, "CheckRootWindowDropZones", new object[] { mouseScreenPosition }, BindingFlags.NonPublic | BindingFlags.Instance); * Array panes = (Array)ReflecTool.GetPrivateProperty(splitView, "children"); * foreach (var pane in panes) * { * screenPosition = (Rect)ReflecTool.GetPrivateProperty(splitView, "screenPosition"); * int num = 0; * float num2 = Mathf.Round(Mathf.Min(screenPosition.width / 3f, 300f)); * float num3 = Mathf.Round(Mathf.Min(screenPosition.height / 3f, 300f)); * Rect rect = new Rect(screenPosition.x, screenPosition.y + 39f, num2, screenPosition.height - 39f); * if (rect.Contains(mouseScreenPosition)) * { * num |= 1; * } * Rect rect2 = new Rect(screenPosition.x, screenPosition.yMax - num3, screenPosition.width, num3); * if (rect2.Contains(mouseScreenPosition)) * { * num |= 2; * } * Rect rect3 = new Rect(screenPosition.xMax - num2, screenPosition.y + 39f, num2, screenPosition.height - 39f); * if (rect3.Contains(mouseScreenPosition)) * { * num |= 4; * } * if (num == 3) * { * Vector2 vector = new Vector2(screenPosition.x, screenPosition.yMax) - mouseScreenPosition; * Vector2 vector2 = new Vector2(num2, -num3); * if (vector.x * vector2.y - vector.y * vector2.x < 0f) * { * num = 1; * } * else * { * num = 2; * } * } * else if (num == 6) * { * Vector2 vector3 = new Vector2(screenPosition.xMax, screenPosition.yMax) - mouseScreenPosition; * Vector2 vector4 = new Vector2(-num2, -num3); * if (vector3.x * vector4.y - vector3.y * vector4.x < 0f) * { * num = 2; * } * else * { * num = 4; * } * } * float num4 = Mathf.Round(Mathf.Max(screenPosition.width / 3f, 100f)); * float num5 = Mathf.Round(Mathf.Max(screenPosition.height / 3f, 100f)); * }*/ #endregion if (dropInfo != null) { ReflecTool.SetPrivateFiled( dockArea, "s_OriginalDragSource", ReflecTool.GetPrivateField <object>(child, "m_Parent"), BindingFlags.NonPublic | BindingFlags.Static); try { ReflecTool.InvokeMethod(splitView, "PerformDrop", new object[] { child, dropInfo, mouseScreenPosition }); } catch (Exception exception) { //Debug.LogError("放置区域错误 只能放置目标窗体左边或者右边 或者下面" + exception); } return(true); } else { return(false); } }