protected override IEnumerable <ReferencedMatcherData> CreateCollection() { var coll = new ReferencedMatcherCollection <ISkillBuilder>(); foreach (var skill in _skillNames) { coll.Add(skill.ToLowerInvariant(), _builderFactory(skill)); } return(coll); }
protected override IEnumerable <ReferencedMatcherData> CreateCollection() { string[] skills = { "Blood Rage", "Bone Offering", "Detonate Mines", "Flesh Offering", "Molten Shell", "Raise Spectre", "Raise Zombie", "Spirit Offering", "Summon Skeleton", "Vaal Summon Skeleton", "Frost Blades" }; var coll = new ReferencedMatcherCollection <ISkillBuilder>(); foreach (var skill in skills) { coll.Add(skill, new SkillBuilderStub(skill, (c, _) => c)); } return(coll); }