public void Click() { if (ReferenceTable.if_start == 1) { if (ReferenceTable.turns == 0) { Loadorsave.text = "存档"; } play.Play(); //Debug.Log("first?"); blue = GameObject.FindWithTag("Blue"); location = blue.transform.position; if (Bordercheck() == 0) { if (ReferenceTable.checkerboard[ReferenceTable.now_position[0], ReferenceTable.now_position[1]] == 0) { gameObject.SetActive(false); if (ReferenceTable.turns % 2 != 1) { //centerpoint.GetComponent<Camera>().Roteing(45); GameObject.Instantiate(black, location, black.transform.rotation); Tips.text = "轮到白方行棋"; ReferenceTable.checkerboard[ ReferenceTable.now_position[0], ReferenceTable.now_position[1]] = 1; ReferenceTable.now_if_player = ReferenceTable.white_if_player; if (Wincheck(1, ReferenceTable.now_position[0], ReferenceTable.now_position[1]) == 0) { Tips.text = "黑方获胜"; ReferenceTable.turns++; //tip.SetActive(false); centerpoint.GetComponent <Camera>().if_win = 1; centerpoint.GetComponent <Camera>().Roteing(45); ReferenceTable.if_start = 0; StepNumber.text = "当前步数:" + ReferenceTable.turns; ButtonText.text = "重新开始"; gameObject.SetActive(true); } else { ReferenceTable.Addturns(); StepNumber.text = "当前步数:" + ReferenceTable.turns; //Debug.Log(SituationCheck.Samenumber[2]+ " "+SituationCheck.Samenumber[3]); } } else { GameObject.Instantiate(white, location, white.transform.rotation); Tips.text = "轮到黑方行棋"; ReferenceTable.checkerboard[ ReferenceTable.now_position[0], ReferenceTable.now_position[1]] = 2; ReferenceTable.now_if_player = ReferenceTable.black_if_player; if (Wincheck(2, ReferenceTable.now_position[0], ReferenceTable.now_position[1]) == 0) { Tips.text = "白方获胜"; ReferenceTable.Addturns(); StepNumber.text = "当前步数:" + ReferenceTable.turns; //tip.SetActive(false); centerpoint.GetComponent <Camera>().if_win = 1; centerpoint.GetComponent <Camera>().Roteing(45); ButtonText.text = "重新开始"; gameObject.SetActive(true); ReferenceTable.if_start = 0; } else { ReferenceTable.Addturns(); //Debug.Log(ReferenceTable.now_if_player); StepNumber.text = "当前步数:" + ReferenceTable.turns; //Debug.Log(SituationCheck.Samenumber[2] + " " + SituationCheck.Samenumber[3]); } } if (ReferenceTable.turns >= 225) { Tips.text = "和棋"; } } else { Tips.text = "这个位置已经存在棋子"; } } else { Tips.text = "超出边界"; } } else { checkerboard.GetComponent <CheckerBoard>().direction = 0; centerpoint.GetComponent <Camera>().if_win = 0; centerpoint.GetComponent <Camera>().Roteing(60); //tip.SetActive(false); ReferenceTable.if_start = 0; blue.GetComponent <Blue>().Movenow(7, 7); gameObject.SetActive(false); startbutton.SetActive(true); blackAI.SetActive(true); whiteAI.SetActive(true); } }