示例#1
0
        /// <summary>
        /// Sets the rank of a <see cref="ReferenceHub">player</see> by giving a <paramref name="name"/>, <paramref name="color"/>, and setting if it should be shown with <paramref name="show"/>, as well as the <paramref name="rankName"/>, the server should use for permissions.
        /// </summary>
        public static void SetRank(this ReferenceHub player, string name, string color, bool show, string rankName)
        {
            // Developer note: I bet I just needed to use the show once. But hey, better be safe than sorry.
            if (ServerStatic.GetPermissionsHandler()._groups.ContainsKey(rankName))
            {
                ServerStatic.GetPermissionsHandler()._groups[rankName].BadgeColor      = color;
                ServerStatic.GetPermissionsHandler()._groups[rankName].BadgeText       = name;
                ServerStatic.GetPermissionsHandler()._groups[rankName].HiddenByDefault = !show;
                ServerStatic.GetPermissionsHandler()._groups[rankName].Cover           = show;

                player.serverRoles.SetGroup(ServerStatic.GetPermissionsHandler()._groups[rankName], false, false, show);
            }
            else
            {
                UserGroup ug = new UserGroup()
                {
                    BadgeColor      = color,
                    BadgeText       = name,
                    HiddenByDefault = !show,
                    Cover           = show
                };

                ServerStatic.GetPermissionsHandler()._groups.Add(rankName, ug);
                player.serverRoles.SetGroup(ug, false, false, show);
            }

            if (ServerStatic.GetPermissionsHandler()._members.ContainsKey(player.GetUserId()))
            {
                ServerStatic.GetPermissionsHandler()._members[player.GetUserId()] = rankName;
            }
            else
            {
                ServerStatic.GetPermissionsHandler()._members.Add(player.GetUserId(), rankName);
            }
        }
        internal IEnumerator <float> RemoveBroadcasting(ReferenceHub attacker)
        {
            yield return(Timing.WaitForSeconds(5f));

            if (broadcasting.Contains(attacker.GetUserId()))
            {
                broadcasting.Remove(attacker.GetUserId());
            }
        }
 internal void BroadCastToPlayer(ReferenceHub attacker, uint v1, string v2)
 {
     if (broadcasting.Contains(attacker.GetUserId()))
     {
         return;
     }
     attacker.Broadcast(v1, v2, false);
     broadcasting.Add(attacker.GetUserId());
     Timing.RunCoroutine(RemoveBroadcasting(attacker));
 }
示例#4
0
        public static void AddPlayer(ReferenceHub player)
        {
            try
            {
                if (LiteDatabase.GetCollection <Player>().Exists(x => x.Id == DatabasePlayer.GetRawUserId(player)))
                {
                    return;
                }

                LiteDatabase.GetCollection <Player>().Insert(new Player()
                {
                    Id                   = DatabasePlayer.GetRawUserId(player),
                    Name                 = player.GetNickname(),
                    Authentication       = DatabasePlayer.GetAuthentication(player),
                    ScpSuicideCount      = 0,
                    TotalScpGamesPlayed  = 0,
                    TotalScpSuicideKicks = 0,
                    TotalScpSuicideBans  = 0,
                    FirstJoin            = DateTime.Now,
                    LastSeen             = DateTime.Now,
                    ColorPreference      = "",
                    CustomNickName       = "",
                    BadgeName            = "",
                    BadgeExpire          = DateTime.MinValue,
                    HideBadge            = false
                });
                Log.Info("Trying to add ID: " + player.GetUserId().Split('@')[0] + " Discriminator: " + player.GetUserId().Split('@')[1] + " to Database");
            }
            catch (Exception ex)
            {
                Log.Error($"Cannot add new user to Database: {player.GetNickname()} ({player.GetUserId().Split('@')[0]})!\n{ex.ToString()}");
            }
        }
        public static IEnumerator <float> GrantedLevel(ReferenceHub player, PlayerData data)
        {
            yield return(Timing.WaitForSeconds(1f));

            var    group     = player.serverRoles.Group?.Clone();
            string level     = data.level.ToString();
            string rolestr   = player.serverRoles.GetUncoloredRoleString();
            string rolecolor = player.serverRoles.MyColor;
            string badge;

            rolestr = rolestr.Replace("[", string.Empty).Replace("]", string.Empty).Replace("<", string.Empty).Replace(">", string.Empty);

            if (rolecolor == "light_red")
            {
                rolecolor = "pink";
            }

            if (data.level == -1)
            {
                level = "?????";
            }

            if (string.IsNullOrEmpty(rolestr))
            {
                badge = $"Level{level}";
            }
            else
            {
                badge = $"Level{level} : {rolestr}";
            }

            if (group == null)
            {
                group = new UserGroup()
                {
                    BadgeText         = badge,
                    BadgeColor        = "default",
                    HiddenByDefault   = false,
                    Cover             = true,
                    KickPower         = 0,
                    Permissions       = 0,
                    RequiredKickPower = 0,
                    Shared            = false
                };
            }
            else
            {
                group.BadgeText       = badge;
                group.BadgeColor      = rolecolor;
                group.HiddenByDefault = false;
                group.Cover           = true;
            }

            player.serverRoles.SetGroup(group, false, false, true);

            Log.Debug($"[GrantedLevel] {player.GetUserId()} : Level{level}");

            yield break;
        }
 private void ResetRevengeTimer(ReferenceHub player)
 {
     foreach (var item in teamKillRevengeTimers)
     {
         if (item.UserId.Equals(player.GetUserId()) || item.NotRevengeUserId.Equals(player.GetUserId()))
         {
             teamKillRevengeTimers[teamKillRevengeTimers.IndexOf(item)].Time = Time.timeSinceLevelLoad;
         }
     }
 }
 internal void RACmd(ref RACommandEvent ev)
 {
     string[] args = ev.Command.Split(' ');
     if (args[0].ToLower().StartsWith("mute"))
     {
         foreach (string str in args[1].Split('.'))
         {
             ReferenceHub hub = Player.GetPlayer(int.Parse(str));
             notActualMutedPlayers.Remove(hub.GetUserId());
         }
     }
 }
        public static void SendReport(ReferenceHub reported, string reason, ReferenceHub reporter)
        {
            var hookdata = new WebhookData();
            var embed    = new Embed
            {
                title     = "ゲームサーバーからの報告",
                timestamp = DateTime.Now.ToString("yyyy-MM-ddThh:mm:ss.fffZ")
            };

            embed.footer.text = $"報告者:{reporter.GetNickname()} [{reporter.GetUserId()}]";
            embed.fields.Add(new EmbedField()
            {
                name = "発見サーバー", value = $"{FormatServerName()}"
            });
            embed.fields.Add(new EmbedField()
            {
                name = "対象プレイヤー名", value = $"{reported.GetNickname()}", inline = true
            });
            embed.fields.Add(new EmbedField()
            {
                name = "対象プレイヤーID", value = $"{reported.GetUserId()}", inline = true
            });
            embed.fields.Add(new EmbedField()
            {
                name = "内容", value = $"{reason}"
            });
            hookdata.embeds.Add(embed);

            var json   = Utf8Json.JsonSerializer.ToJsonString <WebhookData>(hookdata);
            var data   = new StringContent(json, Encoding.UTF8, "application/json");
            var result = httpClient.PostAsync(Configs.report_webhook, data).Result;

            Log.Debug($"{json}");

            if (result.IsSuccessStatusCode)
            {
                Log.Info($"[SendReport] Send Report.");
            }
            else
            {
                Log.Error($"[SendReport] Error. {result.StatusCode}");
            }
        }
示例#9
0
 /// <summary>
 /// Gets a <see cref="Collections.Chat.Player"/> from a <see cref="ReferenceHub"/>
 /// </summary>
 /// <param name="player"></param>
 /// <returns></returns>
 public static Collections.Chat.Player GetChatPlayer(this ReferenceHub player)
 {
     if (player == null || (string.IsNullOrEmpty(player.GetUserId()) && !player.IsHost()))
     {
         return(null);
     }
     else if (player.IsHost())
     {
         return(ServerChatPlayer);
     }
     else if (ChatPlayers.TryGetValue(player, out Collections.Chat.Player chatPlayer))
     {
         return(chatPlayer);
     }
     else
     {
         return(LiteDatabase.GetCollection <Collections.Chat.Player>().FindOne(queryPlayer => queryPlayer.Id == player.GetRawUserId()));
     }
 }
示例#10
0
        public static bool Prefix(CheaterReport __instance, int playerId, string reason)
        {
            ReferenceHub reported = Player.GetPlayer(playerId);
            ReferenceHub reporter = Player.GetPlayer(__instance.gameObject);

            Log.Debug($"[ReportPatch] Reported:{reported.GetNickname()} Reason:{reason} Reporter:{reporter.GetNickname()}");

            if (!string.IsNullOrEmpty(Configs.report_webhook) &&
                !string.IsNullOrEmpty(reporter.GetUserId()) &&
                !string.IsNullOrEmpty(reported.GetUserId()) &&
                reported.GetPlayerId() != reporter.GetPlayerId())
            {
                Methods.SendReport(reported, reason, reporter);
                __instance.GetComponent <GameConsoleTransmission>().SendToClient(__instance.connectionToClient, "Player report successfully sent.", "green");
                return(false);
            }

            return(true);
        }
示例#11
0
 /// <summary>
 /// Gets the group name of a <see cref="ReferenceHub"/>.
 /// </summary>
 /// <param name="player"></param>
 /// <returns></returns>
 public static string GetGroupName(this ReferenceHub player) => ServerStatic.PermissionsHandler._members[player.GetUserId()];
示例#12
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 public static string GetRawUserId(this ReferenceHub player) => player.GetUserId().GetRawUserId();
示例#13
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 public static string GetAuthentication(this ReferenceHub player) => player.GetUserId().Split('@')[1];
        internal void CheckKill(ref PlayerHurtEvent ev, Team team, Team target, ReferenceHub attacker, ReferenceHub player)
        {
            if (attacker == null || player == null)
            {
                SetAmountZero(ref ev);
                return;
            }
            bool ntf        = (target == Team.MTF || target == Team.RSC || ((target == Team.CHI || target == Team.CDP) && player.IsHandCuffed())) && (team == Team.MTF || team == Team.RSC);
            bool ci         = (target == Team.CHI || target == Team.CDP || ((target == Team.MTF || target == Team.RSC) && player.IsHandCuffed())) && (team == Team.CHI || team == Team.CDP);
            bool scpNear    = plugin.useScpNear ? IsScpNearby(player, plugin.maxScpDist) : false;
            bool inElevator = plugin.useInElevator ? IsNearElevator(player, 20f) : false;

            if ((ntf || ci))
            {
                if (!teamKills.ContainsKey(attacker.GetUserId()))
                {
                    teamKills.Add(attacker.GetUserId(), 0);
                }
                if (!teamKillTimers.ContainsKey(attacker.GetUserId()))
                {
                    teamKillTimers.Add(attacker.GetUserId(), 0f);
                }
                var curtks = teamKills[attacker.GetUserId()];
                if (team == Team.RIP || Time.timeSinceLevelLoad - teamKillTimers[attacker.GetUserId()] <= plugin.TKInterval || scpNear || inElevator || IsTeamSquadNearby(player, team, target, plugin.maxTeamDist))
                {
                    SetAmountZero(ref ev);
                    BroadCastToPlayer(attacker, 3, "You cannot teamkill now.");
                    return;
                }
                else if (IsPossibleRevenge(ref ev))
                {
                    SetAmountZero(ref ev);
                    BroadCastToPlayer(attacker, 3, "You cannot revengekill.");
                    return;
                }
                else if (teamKills[attacker.GetUserId()] >= plugin.maxTK)
                {
                    SetAmountZero(ref ev);
                    BroadCastToPlayer(attacker, 3, "Max teamkills reached.");
                    return;
                }
                else if (player.GetHealth() - ev.Amount <= 0f)
                {
                    teamKills[attacker.GetUserId()]++;
                    attacker.Broadcast(3, "Teamkills Left: " + (plugin.maxTK - (curtks + 1)), false);
                    if (!teamKillTimers.ContainsKey(attacker.GetUserId()))
                    {
                        teamKillTimers.Add(attacker.GetUserId(), Time.timeSinceLevelLoad);
                    }
                    teamKillTimers[attacker.GetUserId()] = Time.timeSinceLevelLoad;
                    var data = new TeamKillCoolDown()
                    {
                        NotRevengeUserId = attacker.GetUserId(),
                        Time             = Time.timeSinceLevelLoad,
                        UserId           = player.GetUserId()
                    };
                    teamKillRevengeTimers.Add(data);
                }
            }

            /*else if ((ntf || ci) && (inElevator || scpNear))
             * {
             *  ev.Amount = 0f;
             *  BroadCastToPlayer(ev.Attacker, 3, "You cannot teamkill now.");
             *  return;
             * }*/
        }
示例#15
0
 public void OnPocketDeath(PocketDimDeathEvent ev)
 {
     if (Instance.Scp106Healing)
     {
         ReferenceHub scp = Player.GetHubs().FirstOrDefault(r => r.GetRole() == RoleType.Scp106);
         Coroutines.Add(Timing.RunCoroutine(HealOverTime(scp, Instance.Scp106HealAmount), scp.GetUserId()));
     }
 }
示例#16
0
文件: Plugin.cs 项目: js6pak/EXILED
        public static bool CheckPermission(ReferenceHub player, string permission)
        {
            if (player == null)
            {
                Log.Error("Reference hub was null, unable to check permissions.");
                return(false);
            }

            Log.Debug($"Player: {player.GetNickname()} UserID: {player.GetUserId()}");
            if (string.IsNullOrEmpty(permission))
            {
                Log.Error("Permission checked was null.");
                return(false);
            }

            Log.Debug($"Permission string: {permission}");
            UserGroup userGroup = ServerStatic.GetPermissionsHandler().GetUserGroup(player.GetUserId());
            Group     group     = null;

            if (userGroup != null)
            {
                Log.Debug($"UserGroup: {userGroup.BadgeText}");
                string groupName = ServerStatic.GetPermissionsHandler()._groups.FirstOrDefault(g => g.Value == player.serverRoles.Group).Key;
                Log.Debug($"GroupName: {groupName}");
                if (permissionsconfig == null)
                {
                    Log.Error("Permissions config is null.");
                    return(false);
                }

                if (!permissionsconfig.groups.Any())
                {
                    Log.Error("No permissionconfig groups.");
                    return(false);
                }

                if (!permissionsconfig.groups.TryGetValue(groupName, out group))
                {
                    Log.Error("Could not get permission value.");
                    return(false);
                }
                Log.Debug($"Got group.");
            }
            else
            {
                Log.Debug("user group is null, getting default..");
                group = GetDefaultGroup();
            }

            if (group != null)
            {
                Log.Debug("Group is not null!");
                if (permission.Contains("."))
                {
                    Log.Debug("Group contains perm seperator");
                    if (group.permissions.Any(s => s == ".*"))
                    {
                        Log.Debug("All perms granted for all nodes.");
                        return(true);
                    }
                    if (group.permissions.Contains(permission.Split('.')[0] + ".*"))
                    {
                        Log.Debug("Check 1: True, returning.");
                        return(true);
                    }
                }

                if (group.permissions.Contains(permission) || group.permissions.Contains("*"))
                {
                    Log.Debug("Check 2: True, returning.");
                    return(true);
                }
            }
            else
            {
                Log.Debug("Group is null, returning false.");
                return(false);
            }
            Log.Debug("No permissions found.");
            return(false);
        }