internal static string GetElement(ReferenceData.DamageType k) { switch (k) { case ReferenceData.DamageType.Physical: return("<:Physical:729706182175883334>"); case ReferenceData.DamageType.Blaze: return("<:Fire:729706176543195236>"); case ReferenceData.DamageType.Cold: return("<:Cold:729706175922438165>"); case ReferenceData.DamageType.Toxic: return("<:Toxic:729706181924225086>"); case ReferenceData.DamageType.Electric: return("<:Electric:729706181777424405>"); } return(null); }
internal long TakeDamage(long damage, ReferenceData.DamageType type) => TakeDamage(damage, (int)type);
internal static string Get(ReferenceData.DamageType element, int tier) => Abilities[(int)element][tier];