public RedeadSpawning(EnemyRedead redead, RedeadSpriteFactory spriteFactory, RedeadStateMachine redeadStateMachine) { this.redead = redead; this.spriteFactory = spriteFactory; this.redeadStateMachine = redeadStateMachine; }
public RedeadMoving(EnemyRedead redead, RedeadSpriteFactory redeadSpriteFactory, RedeadStateMachine redeadStateMachine) { this.redead = redead; this.redeadSpriteFactory = redeadSpriteFactory; this.redeadStateMachine = redeadStateMachine; }