private void LoadActorFile(RedStarLibrary.ActorBase actor) { AddDrawable(actor.ModelFile as IFileFormat); Outliner.ActiveFileFormat = actor.ModelFile as IFileFormat; actor.InitModelFile(); actor.InitActorPartList(); if (actor.TextureArchive != null) { AddDrawable(actor.TextureArchive as IFileFormat); } foreach (var part in actor.PartActors.Values) { LoadActorFile(part); } }