示例#1
0
    public void RefreshUI()
    {
        if (redPointPath == "")
        {
            return;
        }
        Transform redTf = GameNode.Singleton.UIParentTf.Find(redPointPath);

        if (redTf == null)
        {
            //Debug.LogError("红点系统路径填写错误:" + redPointPath);
            return;
        }
        //红点计数为0直接设置False就行了
        if (redCount == 0)
        {
            redTf.gameObject.SetActive(false);
            return;
        }
        redTf.gameObject.SetActive(true);
        if (isShowCount)
        {
            Text[] texts = redTf.GetComponentsInChildren <Text>();
            if (texts.Length == 0)
            {
                Debug.LogError("无显示红点数量的组件");
            }
            texts[0].text = RedCount.ToString();
        }
    }
示例#2
0
    // Update is called once per frame
    void Update()
    {
        if (!GameActive)
        {
            return;
        }
        pauseBG.enabled = IsGamePaused;
        if (Input.GetButtonUp("Cancel"))
        {
            IsGamePaused = !IsGamePaused;
            if (!IsGamePaused)
            {
                messageBox.enabled = false;
            }
        }
        if (IsGamePaused)
        {
            if (!messageBox.enabled)
            {
                messageBox.enabled = true;
                messageBox.text    = "Game Paused";
            }
            return;
        }
        BlueCount   = blueBox.HeldOre;
        GreenCount  = greenBox.HeldOre;
        RedCount    = redBox.HeldOre;
        YellowCount = yellowBox.HeldOre;
        BlueMax     = blueBox.Capacity;
        GreenMax    = greenBox.Capacity;
        RedMax      = redBox.Capacity;
        YellowMax   = yellowBox.Capacity;
        int numOverflowed = 0;

        if (blueBox.Overflow >= 10)
        {
            numOverflowed += 1;
        }
        if (greenBox.Overflow >= 10)
        {
            numOverflowed += 1;
        }
        if (redBox.Overflow >= 10)
        {
            numOverflowed += 1;
        }
        if (yellowBox.Overflow >= 10)
        {
            numOverflowed += 1;
        }
        if (numOverflowed >= 2)
        {
            TickFailTimer();
        }
        TickNewWantTimer();
        scoreText.text     = "Score: " + Score.ToString("000000");
        lastScoreText.text = lastScored.ToString("0000") + " PTS.";
        // Bins:  08/08   08/08   08/08   08/08
        boxStates.text    = "Bins:  " + BlueCount.ToString("00") + "/" + BlueMax.ToString("00") + "   " + GreenCount.ToString("00") + "/" + GreenMax.ToString("00") + "   " + RedCount.ToString("00") + "/" + RedMax.ToString("00") + "   " + YellowCount.ToString("00") + "/" + YellowMax.ToString("00");
        refreshTimer.text = "Refresh in " + wantTimer.ToString("00.0") + "s";
        multiplierUI.text = "Multiplier: " + multiplier.ToString("#0.0") + "x";
        if (player.IsCarryingUpgrade)
        {
            hasUpgrade.SetActive(true);
            carrying[0].SetActive(false);
            carrying[1].SetActive(false);
        }
        else
        {
            hasUpgrade.SetActive(false);
            carrying[0].SetActive(true);
            carrying[1].SetActive(true);
            Ore.OreType[] whatHas = player.GetHeldOres();
            Image         cImg1   = carrying[0].GetComponent <Image>();
            Image         cImg2   = carrying[1].GetComponent <Image>();
            cImg1.color = OreToColor(whatHas[0]);
            cImg2.color = OreToColor(whatHas[1]);
        }
        for (int i = 0; i < 4; i++)
        {
            switch (lastOres[i])
            {
            case Ore.OreType.NONE:
                blips[i].color = oreColors[0].color;
                break;

            case Ore.OreType.BLUE:
                blips[i].color = oreColors[1].color;
                break;

            case Ore.OreType.GREEN:
                blips[i].color = oreColors[2].color;
                break;

            case Ore.OreType.RED:
                blips[i].color = oreColors[3].color;
                break;

            case Ore.OreType.YELLOW:
                blips[i].color = oreColors[4].color;
                break;
            }
        }
    }