示例#1
1
    //Method to be re written when serialisation/deserialisation implemented.
    public Game NewGame(Player newPlayer)
    {
        Game game = new Game(newPlayer);

        GameObject mayorSpawn = GameObject.Find("MayorSpawnLocation-Beach");
        GameObject ethanSpawn = GameObject.Find("EthanSpawnLocation-Hut");
        GameObject jennaSpawn = GameObject.Find("JennaSpawnPoint-forest");
        GameObject fisherSpawn = GameObject.Find("FisherSpawnPoint-headland");

        Npc mayor = new Npc("Mayor", "Mayor", mayorSpawn.transform.position, 1f, true);
        Npc ethan = new Npc("Ethan", "Ethan", ethanSpawn.transform.position, 0.2f, true);
        Npc jenna = new Npc("Jenna", "npc1", jennaSpawn.transform.position,0.3f, true);
        Npc fisher = new Npc("Fisher", "fisher", fisherSpawn.transform.position,0f, false);

        game.AddNpc(mayor);
        game.AddNpc(ethan);
        game.AddNpc(jenna);
        game.AddNpc(fisher);

        RecyclePoint beachPoint = new RecyclePoint("BeachRecyclePoint", 50);
        game.RecyclePoints.Add(beachPoint);

        game.CheckPoints.Add ("SpokenToMayorFirst");
        game.CheckPoints.Add ("SpokenToEthan");
        game.CheckPoints.Add ("FirstEthanMeetingPositive");
        game.CheckPoints.Add ("MayorLeaveBeach");
        game.CheckPoints.Add ("BeachRecyclePointFull");
        game.CheckPoints.Add ("StartSortingMiniGame");

        game.IsNewGame = false;
        return game;
    }
示例#2
0
 public RecyclePoint Copy()
 {
     RecyclePoint copy = new RecyclePoint (name, Capacity);
     foreach (InventoryItem item in recyclingItems) {
         copy.AddRubbishItem(item.GetCopy());
     }
     return copy;
 }
        public ActionResult <int> Post([FromBody] RecyclePoint recyclePoint)
        {
            db.RecyclePoints.Add(recyclePoint);
            db.SaveChanges();


            return(db.RecyclePoints.Count());
        }
示例#4
0
        public void AddRecyclePoint(RecyclePoint point)
        {
            var tmpPoint = _dbContext.RecyclePoints.Find(point);

            if (tmpPoint == null)
            {
                _dbContext.RecyclePoints.Add(point);
                _dbContext.SaveChanges();
            }
        }
示例#5
0
        public RecyclePoint ModifityRecyclePoint(RecyclePoint point)
        {
            var oldPoint = _dbContext.RecyclePoints.Find(point);

            if (oldPoint != null)
            {
                _dbContext.RecyclePoints.Remove(point);
                _dbContext.RecyclePoints.Add(point);

                _dbContext.SaveChanges();

                return(point);
            }

            return(null);
        }
示例#6
0
    private void InstantiateRecyclePoint(RecyclePoint point)
    {
        RecyclePointAdapter adapter = Array.Find (GameObject.FindObjectsOfType<RecyclePointAdapter> (), RPAdapter => RPAdapter.RecyclePointName == point.Name);

        if (adapter != null) {
            adapter.RecyclePoint = point;

            RecyclePointUI uiObserver = GameObject.FindObjectOfType<RecyclePointUI> ();
            point.AddObserver (uiObserver);
        } else {
            Debug.LogError("RecyclePointAdapter with name: " + point.Name + " not found");
        }
    }
示例#7
0
        private static IEnumerable <PointCategoryRelationship> MappingCategory(IEnumerable <ICategory> categories, RecyclePoint point)
        {
            var relList = new List <PointCategoryRelationship>();

            if (categories == null || !categories.Any())
            {
                return(relList);
            }

            categories.AsParallel().ForAll(category =>
            {
                relList.Add(new PointCategoryRelationship
                {
                    RecyclePointId = point.Id,
                    RecyclePoint   = point,
                    CategoryId     = category.Id,
                    Category       = (CategoryEntity)category
                });
            });

            return(relList);
        }
 public void HideUI()
 {
     mainBlock.SetActive(false);
     slotHolder.SetActive(false);
     ClearSlots();
     currentPoint = null;
 }
 public void ShowUI(RecyclePointAdapter adapter)
 {
     currentPoint = adapter.RecyclePoint;
     capacityText.text = Capacity.ToString();
     foreach (InventoryItem item in currentPoint.RecyclingItems) {
         AddItem(item);
     }
     depositButton.onClick.AddListener(() => adapter.GetPlayerDeposit());
     mainBlock.SetActive(true);
     slotHolder.SetActive(true);
 }