private void OnWrongItemBurned(RecycableItemBurnedEvent obj) { _soundPlayer.PlayOneShot(_wrongItem); }
private void OnRecycableItemBurned(RecycableItemBurnedEvent obj) { _extraItems++; }
private void OnWrongItemBurned(RecycableItemBurnedEvent obj) { var text = Instantiate(_textPrefab, transform); text.Initialize($"You burned a {obj.Item.Name}. It's supposed to be recycled!", _movingTextTime); }