private Boolean IsMazeSolvable() { RecursiveMaze rcm = new RecursiveMaze(howManyRows, howManyColumns); bool solvable = rcm.FindAnEnd(gameBoard.GetNumberGridCopy()); return(solvable); }
public void SolvableMazeWith2sIn() { //Arrange int[,] defaultBoard = new int[4, 4] { { 2, 2, 2, 2 }, { 0, 2, 2, 0 }, { 2, 0, 2, 2 }, { 2, 0, 0, 2 } }; RecursiveMaze rcm = new RecursiveMaze(4, 4); //Assert Assert.IsTrue(rcm.FindAnEnd(defaultBoard)); }
public void Unsolvable_Maze2() { //Arrange int[,] defaultBoard = new int[4, 4] { { 1, 0, 0, 0 }, { 1, 1, 0, 0 }, { 1, 0, 1, 0 }, { 1, 1, 1, 0 } }; RecursiveMaze rcm = new RecursiveMaze(4, 4); //Assert Assert.IsFalse(rcm.FindAnEnd(defaultBoard)); }
public void Solvable_Maze1() { //Arrange int[,] defaultBoard = new int[4, 4]; RecursiveMaze rcm = new RecursiveMaze(4, 4); //Act for (int r = 0; r < 4; r++) { for (int c = 0; c < 4; c++) { defaultBoard[r, c] = 1; } } //Assert Assert.IsTrue(rcm.FindAnEnd(defaultBoard)); }