private static (XModel model, IMesh2D <XNode, XContinuumElement2D> mesh) CreateModel(string meshPath) { // Mesh generation var reader = new GmshReader <XNode>(meshPath); (IReadOnlyList <XNode> nodes, IReadOnlyList <CellConnectivity <XNode> > elementConnectivities) = reader.CreateMesh( (id, x, y, z) => new XNode(id, x, y, z)); // Nodes var model = new XModel(); foreach (XNode node in nodes) { model.Nodes.Add(node); } // Integration rules var integration = new IntegrationForCrackPropagation2D( new RectangularSubgridIntegration2D <XContinuumElement2D>(8, GaussLegendre2D.GetQuadratureWithOrder(2, 2)), new RectangularSubgridIntegration2D <XContinuumElement2D>(8, GaussLegendre2D.GetQuadratureWithOrder(2, 2))); var jIntegration = new RectangularSubgridIntegration2D <XContinuumElement2D>(8, GaussLegendre2D.GetQuadratureWithOrder(4, 4)); // Elements var material = HomogeneousElasticMaterial2D.CreateMaterialForPlaneStrain(2.1E7, 0.3); var factory = new XContinuumElement2DFactory(integration, jIntegration, material); var cells = new XContinuumElement2D[elementConnectivities.Count]; for (int e = 0; e < cells.Length; ++e) { XContinuumElement2D element = factory.CreateElement(e, CellType.Quad4, elementConnectivities[e].Vertices); cells[e] = element; model.Elements.Add(element); } // Mesh usable for crack-mesh interaction //var boundary = new FilletBoundary(); IDomain2DBoundary boundary = null; model.Boundary = boundary; var mesh = new BidirectionalMesh2D <XNode, XContinuumElement2D>(model.Nodes, cells, boundary); return(model, mesh); }
private void CreateMesh() { Model.Subdomains.Add(subdomainID, new XSubdomain(subdomainID)); // Mesh generation var reader = new GmshReader <XNode>(meshPath); (IReadOnlyList <XNode> nodes, IReadOnlyList <CellConnectivity <XNode> > elementConnectivities) = reader.CreateMesh( (id, x, y, z) => new XNode(id, x, y, z)); // Nodes foreach (XNode node in nodes) { Model.Nodes.Add(node); } // Integration rules var integration = new IntegrationForCrackPropagation2D( new RectangularSubgridIntegration2D <XContinuumElement2D>(8, GaussLegendre2D.GetQuadratureWithOrder(2, 2)), new RectangularSubgridIntegration2D <XContinuumElement2D>(8, GaussLegendre2D.GetQuadratureWithOrder(2, 2))); var jIntegration = new RectangularSubgridIntegration2D <XContinuumElement2D>(8, GaussLegendre2D.GetQuadratureWithOrder(4, 4)); // Elements var material = HomogeneousElasticMaterial2D.CreateMaterialForPlaneStrain(E, v); var factory = new XContinuumElement2DFactory(integration, jIntegration, material); var cells = new XContinuumElement2D[elementConnectivities.Count]; for (int e = 0; e < cells.Length; ++e) { XContinuumElement2D element = factory.CreateElement(e, CellType.Quad4, elementConnectivities[e].Vertices); cells[e] = element; Model.Elements.Add(element); Model.Subdomains[subdomainID].Elements.Add(Model.Elements[e]); } // Mesh usable for crack-mesh interaction var boundary = new HolesBoundary(); Model.Boundary = boundary; Mesh = new BidirectionalMesh2D <XNode, XContinuumElement2D>(Model.Nodes, cells, boundary); }
private static XContinuumElement2D CreateMaterialInterfaceElement() { XNode[] nodes = new XNode[] { new XNode(0, 20.0, 0.0), new XNode(1, 40.0, 0.0), new XNode(2, 40.0, 20.0), new XNode(3, 20.0, 20.0), }; var point1 = new CartesianPoint(30.0, 0.0); var point2 = new CartesianPoint(30.0, 20.0); PolyLine2D discontinuity = new PolyLine2D(point1, point2); MaterialInterface2D enrichmentItem = new MaterialInterface2D(discontinuity); double E1 = 2E6; double E2 = 0.5 * E1; double v = 0.3; var material = BiElasticMaterial2D.CreateMaterialForPlainStrain(E1, v, E2, v, enrichmentItem); var integrationStrategy = new RectangularSubgridIntegration2D <XContinuumElement2D>( 2, GaussLegendre2D.GetQuadratureWithOrder(2, 2)); //var integrationStrategy = new IntegrationForCrackPropagation2D(GaussLegendre2D.Order2x2, // new RectangularSubgridIntegration2D<XContinuumElement2D>(2, GaussLegendre2D.Order2x2)); var factory = new XContinuumElement2DFactory(integrationStrategy, integrationStrategy, material); var element = factory.CreateElement(0, CellType.Quad4, nodes); //discontinuity.ElementIntersections.Add(element, new CartesianPoint2D[] { point1, point2 }); //OBSOLETE: Elements access their enrichments from nodes now. //enrichmentItem.EnrichElement(element); enrichmentItem.EnrichNode(nodes[0]); enrichmentItem.EnrichNode(nodes[1]); enrichmentItem.EnrichNode(nodes[2]); enrichmentItem.EnrichNode(nodes[3]); return(element); }