// Use this for initialization private void Awake() { Collider2D = GetComponent <BoxCollider2D>(); RaycastOrigins = new RectangleVertices(GetExpandedBounds()); RayCount = new IntVector2D(4, 4); }
// Use this for initialization private void Awake() { Collider2D = GetComponent<BoxCollider2D>(); RaycastOrigins = new RectangleVertices(GetExpandedBounds()); RayCount = new IntVector2D(4, 4); }