示例#1
0
 void InitNodes()
 {
     foreach (RectNode node in _pageList)
     {
         node.AnchorPos = node.gameObject.GetComponent <RectTransform>().anchoredPosition;
         if (node.AnchorPos == Vector2.zero)
         {
             _nowPage = node;
         }
     }
 }
        private void GenerateDungeon(ref DungeonComponent dungeon, ref DynamicBuffer <EntityBufferElement> cellsBuffer)
        {
            Debug.Assert(dungeon.IsPendingGenerate, "This dungeon is not pending generate.");

            dungeon.IsPendingGenerate = false;

            // Set all cells as wall
            SetWallAll(ref cellsBuffer, true);

            // Rooms
            Rect                    fullRect = new Rect(int2.zero, dungeon.SizeInCell.x, dungeon.SizeInCell.y);
            RectNode                root     = RectNode.CreateBspTree(fullRect, dungeon.MaxRoomLengthInCells, dungeon.MinSplitRatio, dungeon.MaxSplitRatio);
            List <RectNode>         leafs    = root.GetLeafs();
            Dictionary <Rect, Room> rooms    = new Dictionary <Rect, Room>();

            foreach (RectNode leaf in leafs)
            {
                Room room = GenerateRoom(leaf.Rect, dungeon.MinRoomLengthInCells, dungeon.SizeInCell.x, ref cellsBuffer);
                rooms.Add(leaf.Rect, room);
            }

            // Paths
            Stack <RectNode> nodeStack = new Stack <RectNode>();

            nodeStack.Push(root);
            while (nodeStack.Count > 0)
            {
                RectNode node = nodeStack.Pop();
                if (node.LeftNode == null && node.RightNode == null)
                {
                    continue;
                }

                Room roomLeft  = rooms[node.LeftNode.GetRandomLeaf().Rect];
                Room roomRight = rooms[node.RightNode.GetRandomLeaf().Rect];
                GeneratePath(roomLeft, roomRight, dungeon.SizeInCell.x, ref cellsBuffer);

                nodeStack.Push(node.LeftNode);
                nodeStack.Push(node.RightNode);
            }

            // Extra paths
            if (root != null && root.LeftNode != null && root.RightNode != null)
            {
                for (int count = 0; count < dungeon.ExtraPathNum; count++)
                {
                    Room roomLeft  = rooms[root.LeftNode.GetRandomLeaf().Rect];
                    Room roomRight = rooms[root.RightNode.GetRandomLeaf().Rect];
                    GeneratePath(roomLeft, roomRight, dungeon.SizeInCell.x, ref cellsBuffer);
                }
            }
        }
示例#3
0
 public void Move2Left()
 {
     _targetPos = _nowPage.Left.AnchorPos;
     _nowPage   = _nowPage.Left;
 }
示例#4
0
 public void Move2Right()
 {
     _targetPos = _nowPage.Right.AnchorPos;
     _nowPage   = _nowPage.Right;
 }
示例#5
0
 public void Move2Bot()
 {
     _targetPos = _nowPage.Bottom.AnchorPos;
     _nowPage   = _nowPage.Bottom;
 }
示例#6
0
 public void Move2Top()
 {
     _targetPos = _nowPage.Top.AnchorPos;
     _nowPage   = _nowPage.Top;
 }