private void OnValidate() { type = TypeOfUI.UI_RecruitAndUpgradeRoom; if (room == null) { room = FindObjectOfType <RecruitAndUpgradeButton>(); } }
public void Setup() { backGround = GetComponent <Image>(); id_recruit = 0; id_upgrade = 0; if (instance == null) { instance = this; } if (PlayerPrefs.GetInt(KeySave.RECRUIT_OR_FORGING) == 0) { _Equipment_Recruit(); recruitBtnContainer.SetActive(true); upgradeBtnContainer.SetActive(false); } else { _Equipment_Upgrade(); recruitBtnContainer.SetActive(false); upgradeBtnContainer.SetActive(true); } }