private void OnValidate()
 {
     type = TypeOfUI.UI_RecruitAndUpgradeRoom;
     if (room == null)
     {
         room = FindObjectOfType <RecruitAndUpgradeButton>();
     }
 }
 public void Setup()
 {
     backGround = GetComponent <Image>();
     id_recruit = 0;
     id_upgrade = 0;
     if (instance == null)
     {
         instance = this;
     }
     if (PlayerPrefs.GetInt(KeySave.RECRUIT_OR_FORGING) == 0)
     {
         _Equipment_Recruit();
         recruitBtnContainer.SetActive(true);
         upgradeBtnContainer.SetActive(false);
     }
     else
     {
         _Equipment_Upgrade();
         recruitBtnContainer.SetActive(false);
         upgradeBtnContainer.SetActive(true);
     }
 }