void Start() { m_mainState = MainState.START; //スタートから開始 // セリフUI設定 CharacterWordsUI sayUI = GameObject.Find("SekkenSayUI").GetComponent <CharacterWordsUI>(); m_sayUI = GameObject.Find("SekkenSayUI").GetComponent <PauseObject>(); if (sayUI) { switch (SceneData.characterSelect) { case SceneData.CharacterSelect.SekkenKun: sayUI.ChangeSekken(CharacterWordsUI.ESekkenNo.SekkenKun); break; case SceneData.CharacterSelect.SekkenHero: sayUI.ChangeSekken(CharacterWordsUI.ESekkenNo.SekkenHero); break; case SceneData.CharacterSelect.SekkenChan: sayUI.ChangeSekken(CharacterWordsUI.ESekkenNo.SekkenChan); break; } } player = GameObject.Find("PlayerCharacter"); m_dirtySystemObject = GameObject.Find("DirtySystem"); dirtySystem = m_dirtySystemObject.GetComponent <DirtySystem>(); recoverySoapCreatersManager = GameObject.Find("RecoverySoapCreatersManager").GetComponent <RecoverySoapCreatersManager>(); pushKey = GameObject.Find("PushKey"); poseMenu = GameObject.Find("PauseCur").GetComponent <PoseMenu>(); m_playRecordAsPauseObject.pausing = true; m_endUI = GameObject.Find("EndUI").GetComponent <PauseObject>(); m_dirtys = GameObject.Find("StartVisualizeSystems").GetComponent <PauseObject>(); m_pauseSystems = GameObject.Find("StartStopSystems").GetComponent <PauseObject>(); m_dirtySystem = GameObject.Find("DirtySystem").GetComponent <PauseObject>(); //ActionRecordManager.sActionRecord.Reset(); //モード確認 SelectingCharactor no = GameObject.Find("CharNo").GetComponent <SelectingCharactor>(); // if (no != null) { if (SceneData.modeSelect == PlayModeState.NORMAL) { m_modeState = ModeState.NORMAL_PLAY; m_pauseSystems.pausing = true; m_instructPuase.pausing = true; } else { m_modeState = ModeState.FREE_PLAY; m_sizeCounterUI.pausing = true; m_dirtyCounterUI.pausing = true; m_washChainUI.pausing = true; m_pauseSystems.pausing = true; //m_dirtys.gameObject.SetActive(false); } } no.loaded = true; m_pauseSystems.pausing = true; ExecuteStateEnterProcesss(m_mainState); BGMManager.Instance.PlayBGM("GameMain_BGM", 0); }
// Use this for initialization void Start() { m_myManager = GameObject.Find("RecoverySoapCreatersManager").GetComponent <RecoverySoapCreatersManager>(); IsHaveRevoverySoap = false; sayUI = GameObject.Find("SekkenSayUI").GetComponent <CharacterWordsUI>(); }