public void AddRecord(int id, MasterDataPointShopProduct product) { var model = new ListItemModel((uint)id); var contex = new ProductsListItemContex(id, product, model); model.OnClicked += () => { OnClickedRecordButton(contex); }; model.OnLongPressed += () => { contex.OnClickedButton(); }; // レコードの追加先を指定 switch (product.product_type) { case MasterDataDefineLabel.PointShopType.ITEM: Records0.Add(contex); break; case MasterDataDefineLabel.PointShopType.UNIT: Records1.Add(contex); break; case MasterDataDefineLabel.PointShopType.UNIT_BUILDUP: Records2.Add(contex); break; case MasterDataDefineLabel.PointShopType.UNIT_EVOL: Records3.Add(contex); break; } }
public void AddRecord( ItemType type, MasterDataUseItem item_master, int item_count, long use_timing, System.Action <ItemDataContext> selectAction) { ItemDataContext contex = new ItemDataContext(); contex.setupIcon(item_master); contex.ItemMaster = item_master; contex.Count = item_count; // アイテムの所持数 contex.use_timing = use_timing; //使用開始した時間 contex.DidSelectItem += selectAction; // レコードの追加先を指定 switch (type) { case ItemType.Stamina: Records0.Add(contex); break; case ItemType.RewardUp: Records1.Add(contex); break; case ItemType.Other: Records2.Add(contex); break; } }
// レコードの追加 public void AddRecord(int category, ServerDataDefine.PacketStructPresent data) { var contex = new PresentRecordListItemContex(); // 共通 contex.FixId = data.serial_id; contex.CaptionText00 = MainMenuUtil.GetPresentCount(data).ToString(); contex.CaptionText01 = data.message; contex.NoticeText = ""; contex.NoticeEnable = false; if ((MasterDataDefineLabel.PresentType)data.present_type == MasterDataDefineLabel.PresentType.NOTICE) { string[] notice = data.message.Split(new String[] { message_split_text }, StringSplitOptions.None); if (notice.Length >= 2) { contex.CaptionText00 = "1"; contex.CaptionText01 = notice[0]; contex.NoticeText = notice[1]; contex.NoticeEnable = true; } } contex.Category = category; // 画像はカテゴリ別に差し替え可能にする image(data, sprite => { contex.IconImage = sprite; }); // ボタンフィードバック contex.DidSelectItem += OnClickedRecordButton; // 枠色変更 contex.IconColor = IconColor[contex.Category]; contex.FrameColor = FrameColor[contex.Category]; // レコードの追加先を指定 switch ((Category)contex.Category) { case Category.Present: // アイテム受領期間までの残り時間 if (data.delete_timing == 1) { // 無期限 //contex.CaptionText02 = "ENDLESS"; } else { DateTime date = TimeUtil.ConvertServerTimeToLocalTime((ulong)data.delete_timing); contex.CaptionText02 = contex.TimeLeftText(date); } contex.Caption01_H = 110; Records0.Add(contex); break; case Category.PresentLog: contex.CaptionText02 = ""; contex.Caption01_H = 80; Records1.Add(contex); break; } }
/// <summary> /// レコードの追加 /// </summary> private void AddRecord(Category category, EventScheduleInfo data) { var contex = new EventRecordListItemContex(); contex.FixId = (int)data.m_MasterDataEvent.fix_id; contex.EventId = (int)data.m_MasterDataEvent.event_id; // アイコンイメージの設定 //クエスト情報 contex.questType = MasterDataDefineLabel.QuestType.NONE; //通常クエスト MasterDataQuest2 lastQuestMaster = MasterFinder <MasterDataQuest2> .Instance.SelectFirstWhere("where area_id = ? AND boss_chara_id > 0 AND story = 0 ORDER BY fix_id DESC" , data.m_MasterDataEvent.area_id); if (lastQuestMaster != null) { contex.questType = MasterDataDefineLabel.QuestType.NORMAL; } else { //成長ボスクエスト lastQuestMaster = MasterFinder <MasterDataChallengeQuest> .Instance.SelectFirstWhere("where area_id = ? AND boss_chara_id > 0 AND story = 0 ORDER BY fix_id DESC" , data.m_MasterDataEvent.area_id); if (lastQuestMaster != null) { contex.questType = MasterDataDefineLabel.QuestType.CHALLENGE; //タイトル差し替え setupChallengeTitle(data); } } if (lastQuestMaster == null) { // ボスが居ない場合の画像 contex.IconImage = ResourceManager.Instance.Load("divine1", ResourceType.Common); #if BUILD_TYPE_DEBUG DialogManager.Open1B_Direct("EventSchedule AddRecord", "renew_quest_masterのarea_idに下記の\nidが含まれていません。\nプランナーさんに画面を見せるか\n画面キャプチャーして報告してください。\n\n" + "area_id: " + data.m_MasterDataEvent.area_id, "common_button7", true, true). SetOkEvent(() => { }); #endif Debug.LogError("[none x.boss_chara_id > 0]: " + data.m_MasterDataEvent.area_id); } else { UnitIconImageProvider.Instance.Get( lastQuestMaster.boss_chara_id, sprite => { contex.IconImage = sprite; }); } // 予約済みアイコンの設定 if (category == Category.Furture) { LocalSaveEventNotification cEventNotification = LocalSaveManager.Instance.CheckFuncNotificationRequest((uint)data.m_MasterDataEvent.fix_id); if (cEventNotification != null) { contex.IsReserveBadge = cEventNotification.m_Push; } } // タイトル(エリア名称)表示 contex.CaptionText01 = data.m_AreaName; // 枠色変更 contex.IconColor = this.IconColor[(int)category]; contex.FrameColor = this.FrameColor[(int)category]; // ボタン挙動 contex.DidSelectItem += OnClickedRecordButton; // レコードの追加先の指定 switch (category) { case Category.Active: // 日付表示 contex.CaptionText02 = data.m_MasterDataEvent.timing_end != 0 ? string.Format(GameTextUtil.GetText("schedule_held_text"), TimingFormat(data.m_MasterDataEvent.timing_end, true)) : ""; Records0.Add(contex); break; case Category.Furture: contex.CaptionText02 = data.m_MasterDataEvent.timing_start != 0 ? string.Format(GameTextUtil.GetText("schedule_plans_text"), TimingFormat(data.m_MasterDataEvent.timing_start)) : ""; Records1.Add(contex); break; default: return; } }