public void OnRecorderSelected() { var clip = this.target as RecorderClip; if (m_Editor != null) { UnityHelpers.Destroy(m_Editor); m_Editor = null; } if (m_recorderSelector.selectedRecorder == null) { return; } if (clip.m_Settings != null && RecordersInventory.GetRecorderInfo(m_recorderSelector.selectedRecorder).settings != clip.m_Settings.GetType()) { UnityHelpers.Destroy(clip.m_Settings, true); clip.m_Settings = null; } if (clip.m_Settings == null) { clip.m_Settings = RecordersInventory.GenerateNewSettingsAsset(clip, m_recorderSelector.selectedRecorder); } m_Editor = Editor.CreateEditor(clip.m_Settings) as RecorderEditor; AssetDatabase.Refresh(); }
public void OnRecorderSelected() { if (m_Editor != null) { UnityHelpers.Destroy(m_Editor); m_Editor = null; } if (m_recorderSelector.selectedRecorder == null) { return; } if (m_WindowSettingsAsset.m_Settings != null && RecordersInventory.GetRecorderInfo(m_recorderSelector.selectedRecorder).settings != m_WindowSettingsAsset.m_Settings.GetType()) { UnityHelpers.Destroy(m_WindowSettingsAsset.m_Settings, true); m_WindowSettingsAsset.m_Settings = null; } if (m_WindowSettingsAsset.m_Settings == null) { m_WindowSettingsAsset.m_Settings = RecordersInventory.GenerateNewSettingsAsset(m_WindowSettingsAsset, m_recorderSelector.selectedRecorder); } m_Editor = Editor.CreateEditor(m_WindowSettingsAsset.m_Settings) as RecorderEditor; AssetDatabase.Refresh(); }