示例#1
0
    public override void OpenRecord(BaseTask task)
    {
        task.RecordIndex = RecordList.Count;
        CollectRecord prevRecord = (RecordList.Count == 0) ? null : RecordList[RecordList.Count - 1] as CollectRecord;

        RecordList.Add(new CollectRecord(prevRecord, task as CollectTask));
    }
示例#2
0
        //添加新条目,如果没有相同网站和相同账号,添加之,并保存,并显示列表。
        public async void AddData()
        {
            if (string.IsNullOrEmpty(RecordItemToModify.WebSite))
            {
                RecordItemToModify.WebSite = "错误!网站名称不能为空";
                return;
            }
            int index = RecordList.FindIndex(r => r.WebSite == RecordItemToModify.WebSite && r.Account == RecordItemToModify.Account);

            if (index > -1)
            {
                RecordItemToModify.WebSite = "错误!已存在当前网站";
                RecordItemToModify.Account = "错误!已存在当前账户";
            }
            else
            {
                RecordItem r = new RecordItem();
                CopyRecordItem(RecordItemToModify, r);
                RecordList.Add(r);
                string titleStr = await BackupAsync(SaveType.LocalState);

                if (titleStr.StartsWith("-"))
                {
                    Title = titleStr.Substring(1);
                }
                else
                {
                    Title = "收藏列表";
                }
                IsUcItemDetailVisible = false;
                IsGrdPwdsListVisible  = true;
                IsBackVisible         = false;
                IsListVisible         = true;
            }
        }
示例#3
0
    public override void OpenRecord(BaseTask task)
    {
        task.RecordIndex = RecordList.Count;
        SpatialRecord prevRecord = (RecordList.Count == 0) ? null : RecordList[RecordList.Count - 1] as SpatialRecord;

        RecordList.Add(new SpatialRecord(prevRecord, task as SpatialTask));
    }
示例#4
0
 private void SendMessage(string content)
 {
     Console.WriteLine(content);
     try
     {
         PublishResponse response = client.SendMsg(content);
         Console.WriteLine(response.Result);
         RecordList.Add("[" + content + " ] send ." + response.Result);
     }
     catch
     {
         Console.WriteLine("Error");
     }
 }
示例#5
0
    /// <summary>
    /// 替换一个角色的信息,如果该角色不存在,则添加该角色信息
    /// </summary>
    /// <param name="CharacterID"></param>
    /// <param name="Character"></param>
    /// <returns></returns>
    public CharacterInfo RefreshCharacterInfo(int CharacterID, RPGCharacter Character)
    {
        for (int i = 0; i < RecordList.Count; i++)
        {
            if (RecordList[i].ID == CharacterID)
            {
                RecordList[i] = new CharacterInfo(Character.Logic);
                return(RecordList[i]);
            }
        }
        CharacterInfo NewInfo = new CharacterInfo(Character.Logic);

        RecordList.Add(NewInfo);
        return(NewInfo);
    }
    // this method is called for each row of data received from the Shimmer
    public void UpdateFeed(List <double> data)
    {
        Shimmer3DModel s;

        if (data.Count > 0)
        {
            // put this data as a model on the shared Queue
            s = Shimmer3DModel.GetModelFromArray(data.ToArray());
            Queue.Enqueue(s);
            if (IsRecording)
            {
                // save to list aswell
                RecordList.Add(s);
            }
        }
    }
示例#7
0
        public void ImportRecordSet(Stream instream)
        {
            int currentIndex = instream.ReadByte();

            byte[] tempContent = new byte[currentIndex - 1];
            instream.Read(tempContent, 0, currentIndex - 1);

            while (currentIndex < instream.Length - 5)
            {
                tempContent = new byte[4];
                instream.Read(tempContent, 0, 4);
                int recordLength = tempContent[3];
                currentIndex += 4;
                tempContent   = new byte[recordLength];
                instream.Read(tempContent, 0, recordLength);
                int begin = (tempContent[0] == 1) ? 14 : 3;
                RecordList.Add(new RuRecord(tempContent, begin));
                currentIndex += recordLength;
            }
            instream.Close();
        }
示例#8
0
        private void AddRecord()
        {
            Record record = new Record()
            {
                RecordTime = DateTime.Now.ToShortTimeString(),
                RecordText = OcrResult
            };

            RecordList.Add(record);
            List <Record> reclist = new List <Record>();

            foreach (var item in RecordList)
            {
                reclist.Add(item);
            }
            reclist.Reverse();
            RecordList.Clear();
            foreach (var item in reclist)
            {
                RecordList.Add(item);
            }
        }
示例#9
0
文件: Record.cs 项目: plutoshe/tools
 public void AddRecord(RecordInfo record)
 {
     record.ID = RecordIDNum;
     RecordIDNum++;
     RecordList.Add(record);
 }
示例#10
0
        public void SaveToDb(string name)
        {
            Console.WriteLine ("Saving to db");

            Map map = new Map () {
                Height = this.h,
                Width = this.w
            };

            GameState game = new GameState () {
                Name = name,
                Map = map,
            };

            string[] deleteTables = new string[] {
                "gamestate",
                "map",
                "hex",
                "hexresource",
                "map_cities",
                "map_rivers",
                "map_hexes",
                "hex_edges",
                "hex_effects",
                "kingdom"
            };

            foreach (string deleteTable in deleteTables)
                MySqlProvider.Provider.ExecuteNonQuery ("truncate " + deleteTable + ";");

            map.Game = game;
            map.Save ();
            game.Save ();

            RecordList<Hex> hexes = new RecordList<Hex> ();
            for (int x = 0; x < w; x++) {
                for (int y = 0; y < h; y++) {
                    Hex hex = new Hex ();
                    hex.EnsureId ();
                    hex.X = x;
                    hex.Y = y;
                    Color c = b.GetPixel (x, y);
                    if (c == blue)
                        hex.Terrain = TerrainType.Sea;
                    else if (c == white)
                        hex.Terrain = TerrainType.Mountains;
                    else if (c == darkGreen)
                        hex.Terrain = TerrainType.Forest;
                    else if (c == town)
                    {
                        hex.Terrain = TerrainType.Plains;
                    }
                    else
                        hex.Terrain = TerrainType.Plains;
                    hexes.Add (hex);
                    hexMap[x,y] = hex;
                }
            }

            //cities have to be done in a separate pass to account for growth.
            map.Hexes = hexes;
            map.EnsureMapIsBuilt (true);

            //check coastals
            foreach (Hex h in hexes)
                if (h.Terrain == TerrainType.Sea)
                    CheckCoastal (h);

            hexes.Save ();

            foreach (var kvp in riverPaths)
            {
                River r = new River();
                int z = 0;
                foreach(Point p in kvp.Value)
                {
                    r.Path.Add (new Triple<int> () {
                        X = p.X,
                        Y = p.Y,
                        Z = z++
                    });
                }
                r.Save ();
                r.Path.Save ();
                r.SaveRelations("Path");
                map.Rivers.Add (r);
            }

            map.SaveRelations ("Rivers");
            map.SaveRelations ("Hexes");
        }
示例#11
0
 public void Add(Record R)
 {
     RecordList.Add(R);
 }