private int GetShakeAmount(Recipy.DrinkName drinkName)
 {
     foreach (Recipy recipy in drinkRecipys)
     {
         if (recipy.drinkName == drinkName)
         {
             return(recipy.shake);
         }
     }
     return(0);
 }
    public void Serve()
    {
        if (drinkName != Recipy.DrinkName.NULL)
        {
            return;
        }

        drinkName = GetDrink();

        int desiredShake = GetShakeAmount(drinkName);

        if (shake == desiredShake)
        {
            drinkQuality = Recipy.DrinkQuality.Perfect;
        }
        else if (shake <= desiredShake + 10 && shake >= desiredShake - 10)
        {
            drinkQuality = Recipy.DrinkQuality.Good;
        }
        else if (shake <= desiredShake + 20 && shake >= desiredShake - 20)
        {
            drinkQuality = Recipy.DrinkQuality.Bad;
        }
        else
        {
            drinkQuality = Recipy.DrinkQuality.Sludge;
        }

        //send the drink out
        resultsImage.sprite = GetSprite(drinkName);
        Debug.Log("DrinkName : " + drinkName.ToString());
        Debug.Log("SpriteName : " + GetSprite(drinkName).name);
        resutsAnimator.Play("Start");

        //send this to ryan
        charManagerComponent.ServeOrder(drinkName, drinkQuality);

        Debug.Log("Finished Drink : " + drinkQuality.ToString() + " " + drinkName.ToString());
        //reset teh current mix
        currentMix = new Dictionary <Recipy.Ingredient, int>();
        drinkName  = Recipy.DrinkName.NULL;
        shake      = 0;
    }
    private Sprite GetSprite(Recipy.DrinkName drinkName)
    {
        switch (drinkName)
        {
        case Recipy.DrinkName.Moonshine:
            return(moonshine);

        case Recipy.DrinkName.Bloodmoon:
            return(bloodmoon);

        case Recipy.DrinkName.Fruitmoon:
            return(fruitmoon);

        case Recipy.DrinkName.Midnightmoon:
            return(midnightmoon);

        case Recipy.DrinkName.SexOnTheMoon:
            return(sexonthemoon);

        case Recipy.DrinkName.ShootingStar:
            return(shootingstar);

        case Recipy.DrinkName.VoidsRevenge:
            return(voidsrevenge);

        case Recipy.DrinkName.VoidOrangeJuice:
            return(voidorangejuice);

        case Recipy.DrinkName.MoonberryJuice:
            return(moonberryjuice);

        case Recipy.DrinkName.ShotOfCosmicLiquer:
            return(shotofcosmicliqure);

        case Recipy.DrinkName.GlassFromTheUnderWorld:
            return(glassferomtheunderworld);

        case Recipy.DrinkName.WaterCyclone:
            return(watercyclone);
        }
        return(moonshine);
    }