public void ModifyConstructedRecipeList(Recipe recipe, bool isAdd) { if (isAdd) { GameObject recipeGO = GameObject.Instantiate(RecipeNameTemplate); recipeGO.transform.parent = _constructedRecipeView.content; RecipeNameItem item = recipeGO.GetComponent <RecipeNameItem>(); item.Init(this, recipe.Name); } }
public void BuildConstructedRecipeList() { LoadConstructedRecipeList(); foreach (Recipe recipe in ConstructedRecipes) { GameObject recipeGO = GameObject.Instantiate(RecipeNameTemplate); recipeGO.transform.parent = _constructedRecipeView.content; RecipeNameItem item = recipeGO.GetComponent <RecipeNameItem>(); item.Init(this, recipe.Name); } }
public void ConstructRecipeNameList() { List <string> recipeNames = LoadRecipeNameString(); foreach (string recipeName in recipeNames) { GameObject recipeGO = GameObject.Instantiate(RecipeNameTemplate); recipeGO.transform.parent = _recipeNameView.content; RecipeNameItem item = recipeGO.GetComponent <RecipeNameItem>(); item.Init(this, recipeName); } }
public void ChangeOperatingNewRecipe(RecipeNameItem item) { string recipeName = item.GetRecipeName(); //RecipeManager recipeManager = Utils.GetGameManager().GetRecipeManager(); //RecipeQueryRequest quest = new RecipeQueryRequest(); //quest._amountType = RecipeQueryRequest.AmountType.Single; //quest._queryType = RecipeQueryRequest.QueryType.Name; //quest._nameToFound = recipeName; //RecipeQueryResult result = recipeManager.LookUpRecipeInLibrary(in quest); //if(result._type == RecipeQueryResult.Type.Exist) //{ // _curOperatingRecipe = result.GetBestRecipe(); //} //else if(result._type == RecipeQueryResult.Type.Fail) //{ // _curOperatingRecipe = new Recipe(); // _curOperatingRecipe.Name = recipeName; //} if (ConstructedRecipes.Exists(x => x.Name == recipeName)) { _curOperatingRecipe = ConstructedRecipes.Find(x => x.Name == recipeName); } else { _curOperatingRecipe = new Recipe(); _curOperatingRecipe.Name = recipeName; } List <FlavourFactor> flavors = _curOperatingRecipe.Flavours; foreach (OperatingRecipeFlavorListItem flavorItem in _curFlavorList) { Destroy(flavorItem.gameObject); } _curFlavorList.Clear(); foreach (FlavourFactor flavour in flavors) { AddNewFlavourItem(flavour.Name, flavour.FactorDegree); } _operatingRecipeName.text = _curOperatingRecipe.Name; }