// Start is called before the first frame update void Start() { partsL = doorL.GetComponent <RecieveParts>(); partsR = doorR.GetComponent <RecieveParts>(); numberEscaped = 0; deletedDoors = false; }
// Start is called before the first frame update void Start() { effectTriggeredFlag = false; partReciever = GetComponent <RecieveParts>(); }
// Start is called before the first frame update void Start() { coll = GetComponent <BoxCollider>(); partsReciever = GetComponent <RecieveParts>(); open = false; }
// Start is called before the first frame update void Start() { myReciveParts = GetComponent <RecieveParts>(); effectDoneFlag = false; }