// Start is called before the first frame update
 void Start()
 {
     partsL        = doorL.GetComponent <RecieveParts>();
     partsR        = doorR.GetComponent <RecieveParts>();
     numberEscaped = 0;
     deletedDoors  = false;
 }
 // Start is called before the first frame update
 void Start()
 {
     effectTriggeredFlag = false;
     partReciever        = GetComponent <RecieveParts>();
 }
 // Start is called before the first frame update
 void Start()
 {
     coll          = GetComponent <BoxCollider>();
     partsReciever = GetComponent <RecieveParts>();
     open          = false;
 }
示例#4
0
 // Start is called before the first frame update
 void Start()
 {
     myReciveParts  = GetComponent <RecieveParts>();
     effectDoneFlag = false;
 }