public void Initialize(ILink link, List <IEnemy> enemies, List <IItem> receivedItems, List <IItem> obtainedItems, List <IBlock> blocks) { Link = link; Enemies.AddRange(enemies); ReceivedItems.AddRange(receivedItems); ObtainedItems.AddRange(obtainedItems); Block.AddRange(blocks); }
public void Initialize(IPlayer player, List <IEnemy> enemies, List <IItem> receivedItems, List <IItem> obtainedItems, List <IBlock> blocks) { Player = player; Enemies.AddRange(enemies); ReceivedItems.AddRange(receivedItems); ObtainedItems.AddRange(obtainedItems); Block.AddRange(blocks); }