private void InputWeapon() { if (keys.GetKeyDown("P" + playerID + "Attack")) { if (weapon) { weapon.Attack(); } } }
void Update() { // Controls int h = (rebind.GetKey("Right") ? 1 : 0) + (rebind.GetKey("Left") ? -1 : 0); int v = (rebind.GetKey("Up") ? 1 : 0) + (rebind.GetKey("Down") ? -1 : 0); if (h != 0 || v != 0) { anim.SetBool("Walking", true); } else { anim.SetBool("Walking", false); } rigidbody2D.velocity = new Vector2(h, v).normalized *unit.speed; if (h != 0 || v != 0) { transform.localEulerAngles = Utils.RotateTo(h, v); } if (rebind.GetKeyDown("Attack")) { Attack(); } }
void Update() { if (rebindData.GetKeyDown(menuButton)) { showingMenu = !showingMenu; } }
void Update() { if (!playerAlive) { if (rebind.GetKeyDown("Restart")) { Application.LoadLevel("MainScene"); } } }
// Input Handler private void InputMovement() { // Basic movement if (canMove) { // Rebinding if (keys.GetKey("P" + player.getPlayerID() + "Right") && CanMoveForward(lookingDir)) { lookingRight = true; rigidbody2D.velocity = new Vector2(speedBase * speedMod, rigidbody2D.velocity.y); } else if (keys.GetKey("P" + player.getPlayerID() + "Left") && CanMoveForward(lookingDir)) { lookingRight = false; rigidbody2D.velocity = new Vector2(-speedBase * speedMod, rigidbody2D.velocity.y); } else { rigidbody2D.velocity = new Vector2(0f, rigidbody2D.velocity.y); } } // Update direction if (lookingRight && transform.localScale.x != 1f) { transform.localScale = new Vector3(1f, transform.localScale.y, 1f); lookingDir = Vector2.right; } else if (!lookingRight && transform.localScale.x != -1f) { transform.localScale = new Vector3(-1f, transform.localScale.y, 1f); lookingDir = -Vector2.right; } // Rope bool kup = keys.GetKey("P" + player.getPlayerID() + "Up"); bool kdown = keys.GetKey("P" + player.getPlayerID() + "Down"); if (kup && !onRope && overRope) { onRope = true; OnRope(); } if (onRope) { if (kup) { rigidbody2D.velocity = new Vector2(0f, ropeVelocityY); } if (kdown) { rigidbody2D.velocity = new Vector2(0f, -ropeVelocityY); } if ((kup && kdown) || (!kup && !kdown)) { rigidbody2D.velocity = new Vector2(rigidbody2D.velocity.x, 0f); } } // Jetpack // Jetpack counts time when is activated // When it turns deactivated or the max time using it reaches // it begins to count down 'til it reaches zero // It can only be reactivated when the time reaches zero if (jetActive) { if (jetCurTime < jetMaxTime) { jetCurTime += Time.deltaTime; } else { jetCurTime = jetMaxTime; jetActive = false; } } else { if (jetCurTime > 0f) { jetCurTime -= Time.deltaTime; } else { jetCurTime = 0f; jetCanActive = true; } } if (!jetFreeze) { if (keys.GetKeyDown("P" + player.getPlayerID() + "Jet") && !jetActive && jetCanActive) { jetActive = true; jetCanActive = false; } if (keys.GetKeyUp("P" + player.getPlayerID() + "Jet")) { jetActive = false; } if (keys.GetKey("P" + player.getPlayerID() + "Jet") && jetActive) { rigidbody2D.AddForce(Vector2.up * jetForceBase * jetForceMod); IsGrounded(); } } }