public MainWindow() { InitializeComponent(); db = new RealtyContext(); db.Lands.Load(); landGrid.ItemsSource = db.Lands.Local.ToBindingList(); }
public ManagePropertiesController(RealtyContext context, UserManager <ApplicationUser> userManager) { _context = context; _userManager = userManager; }
public RealtyContext realty() { RealtyContext _localctx = new RealtyContext(Context, State); EnterRule(_localctx, 2, RULE_realty); int _la; try { State = 57; ErrorHandler.Sync(this); switch (Interpreter.AdaptivePredict(TokenStream, 10, Context)) { case 1: EnterOuterAlt(_localctx, 1); { { State = 33; realty_type(); State = 35; ErrorHandler.Sync(this); _la = TokenStream.LA(1); if (_la == COMMA) { { State = 34; Match(COMMA); } } State = 38; ErrorHandler.Sync(this); _la = TokenStream.LA(1); if (_la == OPN_BRK) { { State = 37; Match(OPN_BRK); } } State = 41; ErrorHandler.Sync(this); _la = TokenStream.LA(1); if (_la == OWN_TYPE) { { State = 40; own_type(); } } State = 44; ErrorHandler.Sync(this); _la = TokenStream.LA(1); if (_la == CLS_BRK) { { State = 43; Match(CLS_BRK); } } } } break; case 2: EnterOuterAlt(_localctx, 2); { { State = 46; realty_type(); State = 48; ErrorHandler.Sync(this); _la = TokenStream.LA(1); if (_la == OPN_BRK) { { State = 47; Match(OPN_BRK); } } State = 50; realty_share(); State = 52; ErrorHandler.Sync(this); _la = TokenStream.LA(1); if (_la == DOLYA_WORD) { { State = 51; Match(DOLYA_WORD); } } State = 55; ErrorHandler.Sync(this); _la = TokenStream.LA(1); if (_la == CLS_BRK) { { State = 54; Match(CLS_BRK); } } } } break; } } catch (RecognitionException re) { _localctx.exception = re; ErrorHandler.ReportError(this, re); ErrorHandler.Recover(this, re); } finally { ExitRule(); } return(_localctx); }
public PhotosController(RealtyContext context) { _context = context; }
public NonResidentialPremisesController(RealtyContext context) { _context = context; }
public ApartmentsController(RealtyContext context) { _context = context; }
public LandPlotsController(RealtyContext context) { _context = context; }
public PropertiesController(RealtyContext context) { _context = context; }