public void Play_tutorial() { Starting_Panel.SetActive(false); Realtime_3d_Objects.SetActive(false); Realtime_UI_Objects.SetActive(false); Dummy_Model_player.transform.position = new Vector3(0, 0, 0); Dummy_Model_player.transform.rotation = new Quaternion(); InvokeRepeating("Countdown", 1f, 1f); }
public void StartTask() { Starting_Panel.SetActive(false); isPlayingTask = true; Realtime_UI_Objects.SetActive(true); Realtime_3d_Objects.SetActive(true); dist = Vector3.Distance(Destination_object_2.transform.position, Realtime_Model_player.transform.position); //print("Distance to other: " + dist); Distance_slider_for_player.maxValue = dist; CameraFollow.instance.Set_Realtime_Target(); Dummy_Model_player.transform.position = new Vector3(0, 0, 0); Dummy_Model_player.transform.rotation = new Quaternion(); // Realtime_Model_player.transform.position = new Vector3(0, 0, 0); Realtime_Model_player.transform.rotation = new Quaternion(); InvokeRepeating("Countdown2", 1f, 1f); }
void Start() { instance = this; /// Camera1.SetActive(true); CameraFollow.instance.Set_Dummy_Target(); ani = Dummy_Model_player.GetComponent <Animator>(); // ani.enabled = false; Count_Down.SetActive(false); Task_Completed_Panel.SetActive(false); dist = Vector3.Distance(Destination_object.transform.position, Dummy_Model_player.transform.position); print("Distance to other: " + dist); Distance_slider_for_dummy.maxValue = dist; Realtime_UI_Objects.SetActive(false); Realtime_3d_Objects.SetActive(false); }