// :state-start: start local // OnPressLogin() passes the username to the RealmController, // ScoreCardManager, and LeaderboardManager private static void OnPressLogin() { try { HideAuthenticationUI(); loggedInUser = userInput.value; RealmController.SetLoggedInUser(loggedInUser); ScoreCardManager.SetLoggedInUser(loggedInUser); LeaderboardManager.Instance.SetLoggedInUser(loggedInUser); } catch (Exception ex) { Debug.Log("an exception was thrown:" + ex.Message); } }
// :state-end: // :code-block-start: add-sync-login-click-handler // :state-start: sync // OnPressLoginWithBackend() is an asynchronous method that calls // RealmController.SetLoggedInUser to login and passes the currentPlayer to // ScoreCardManager and LeaderboardManager; once logged in the login screen // is hidden and the logout button is shown private static async void OnPressLoginWithBackend() { try { var currentPlayer = await RealmController.SetLoggedInUser(userInput.value, passInput.value); if (currentPlayer != null) { HideAuthenticationUI(); } ScoreCardManager.SetLoggedInUser(currentPlayer.Name); LeaderboardManager.Instance.SetLoggedInUser(currentPlayer.Name); } catch (Exception ex) { Debug.Log("an exception was thrown:" + ex.Message); } }