示例#1
0
 // Store the game name and password when joining a game
 void proxy_OnJoinGameRequest(RealmClient.JoinGameRequest packet, ref PacketFlag flag)
 {
     gameName     = packet.Name;
     gamePassword = packet.Password;
 }
示例#2
0
 void RealmProxy_OnJoinGameRequest(RealmClient.JoinGameRequest packet, ref PacketFlag flag)
 {
     ProxyServer.RealmProxyJoiningGame = this;
 }