示例#1
0
    /// <summary>
    /// Changes the reality for the specified object that comes at a cost
    /// </summary>
    /// <param name="objectToChangeRealities">The object to switch to the other reality.</param>
    /// <param name="cost">The cost associated with this reality shift.</param>
    public void ChangeReality(GameObject objectToChangeRealities, float cost)
    {
        if (ableToShift)
        {
            // Switch to the opposite reality we are currently in
            switch (currentReality)
            {
            case Realities.steamPunk:
                currentReality = Realities.darkair;
                break;

            case Realities.darkair:
                currentReality = Realities.steamPunk;
                break;

            default:
                currentReality = Realities.darkair;
                break;
            }
            // TODO Add animations, sound change, etc.

            // Change the camera and change the object position to be on the foreground. Deplete manabar.
            CameraManager.SwitchCamera();
            float z;

            switch (RealityShift.currentReality)
            {
            case RealityShift.Realities.steamPunk:
                z = -3;
                break;

            case RealityShift.Realities.darkair:
                z = 17;
                break;

            default:
                z = -3;
                break;
            }

            var pos = objectToChangeRealities.transform.position;
            objectToChangeRealities.transform.position = new Vector3(pos.x, pos.y, z);

            ManaBar.Deplete(cost);
        }
    }
示例#2
0
    /// <summary>
    /// Changes the reality.
    /// Use: Used on the OnClick function of buttons. 0 = SteamPunk, 1 = Victorian for input parameters.
    ///		This is just for testing purposes, we will integrate better when the time comes.
    /// </summary>
    /// <param name="reality">Reality.</param>
    public void ChangeReality(int reality)
    {
        switch (reality)
        {
        case 0:
            currentReality       = Realities.steamPunk;
            CurrRealityText.text = "SteamPunk : 0";
            break;

        case 1:
            currentReality       = Realities.victorian;
            CurrRealityText.text = "Victorian : 1";
            break;

        default:
            currentReality       = Realities.steamPunk;
            CurrRealityText.text = "SteamPunk : 0";
            break;
        }
        // TODO Add animations, sound change, etc.
    }