protected virtual void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
 {
     foreach (var effect in reaction.Effects)
     {
         effect.React(owner, unitReactions.Double());
     }
 }
        /// <summary>
        /// Perform a reaction on a solution. This assumes all reaction criteria have already been checked and are met.
        /// </summary>
        /// <param name="solution">Solution to be reacted.</param>
        /// <param name="reaction">Reaction to occur.</param>
        /// <param name="unitReactions">The number of times to cause this reaction.</param>
        private void PerformReaction(ReactionPrototype reaction, ReagentUnit unitReactions)
        {
            //Remove non-catalysts
            foreach (var reactant in reaction.Reactants)
            {
                if (!reactant.Value.Catalyst)
                {
                    var amountToRemove = unitReactions * reactant.Value.Amount;
                    TryRemoveReagent(reactant.Key, amountToRemove);
                }
            }

            // Add products
            foreach (var product in reaction.Products)
            {
                TryAddReagent(product.Key, product.Value * unitReactions, out var acceptedQuantity, true);
            }

            // Trigger reaction effects
            foreach (var effect in reaction.Effects)
            {
                effect.React(Owner, unitReactions.Double());
            }

            // Play reaction sound client-side
            _audioSystem.PlayAtCoords("/Audio/Effects/Chemistry/bubbles.ogg", Owner.Transform.Coordinates);
        }
示例#3
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        /// <summary>
        ///     Perform a reaction on a solution. This assumes all reaction criteria are met.
        ///     Removes the reactants from the solution, then returns a solution with all products.
        /// </summary>
        private static Solution PerformReaction(Solution solution, IEntity owner, ReactionPrototype reaction, ReagentUnit unitReactions)
        {
            //Remove reactants
            foreach (var reactant in reaction.Reactants)
            {
                if (!reactant.Value.Catalyst)
                {
                    var amountToRemove = unitReactions * reactant.Value.Amount;
                    solution.RemoveReagent(reactant.Key, amountToRemove);
                }
            }

            //Create products
            var products = new Solution();

            foreach (var product in reaction.Products)
            {
                products.AddReagent(product.Key, product.Value * unitReactions);
            }

            // Trigger reaction effects
            foreach (var effect in reaction.Effects)
            {
                effect.React(owner, unitReactions.Double());
            }

            return(products);
        }