private void OnTriggerEnter2D(Collider2D other) { Reagent reagent = other.GetComponent <Reagent>(); if (reagent.AlreadyAdded) { return; } reagent.AlreadyAdded = true; if (reagent == null) { return; } Reagents[reagent.Type]++; Glow.color = new Color( (Glow.color.r * 2 + reagent.Colour.r) / 3, (Glow.color.g * 2 + reagent.Colour.g) / 3, (Glow.color.b * 2 + reagent.Colour.b) / 3, 175); Destroy(reagent.gameObject); IngredientAdded.Invoke(); }
public void DispenseChemical(Reagent reagent) { if (ChemistryDispenser.Container != null) { if (ChemistryDispenser.ThisState == PowerStates.On || ChemistryDispenser.ThisState == PowerStates.LowVoltage || ChemistryDispenser.ThisState == PowerStates.OverVoltage) { //Logger.Log (Chemical); if (dispensableReagents.Contains(reagent)) //Checks if the the dispenser can dispense this chemical { float OutDispensedNumber = 0; switch (ChemistryDispenser.ThisState) { case (PowerStates.OverVoltage): OutDispensedNumber = DispensedNumber * 2; break; case (PowerStates.LowVoltage): OutDispensedNumber = DispensedNumber * 0.5f; break; default: OutDispensedNumber = DispensedNumber; break; } ChemistryDispenser.Container.Add(new ReagentMix(reagent, OutDispensedNumber, DispensedTemperatureCelsius)); } } } UpdateAll(); }
//public Item FindItemInventory(int slot){ // return itemInventory[slot]; //} public void AddResourceType(Reagent res, int quantity) { if (resourceInventory == null) { resourceInventory = new Dictionary <string, Reagent>(); } if (res.ReagentName == "Oak Logs") { Objective_Interface.instance.QuestObjectives["GatherOak"].Invoke(); } if (res.ReagentName == "Oak Planks") { Objective_Interface.instance.QuestObjectives["CraftPlank"].Invoke(); } if (resourceInventory.ContainsKey(res.ReagentName)) { resourceInventory[res.ReagentName].ReagentQuantity += quantity; print(res + ": " + resourceInventory[res.ReagentName].ReagentName); } else { resourceInventory.Add(res.ReagentName, res); print(res + ": " + resourceInventory[res.ReagentName]); } Inventory_Interface.instance.UpdateResourceListQuantities(); }
//--------------------------------------------------------------------------------------------- public bool GetMixureReagent(UOItem container, Potion potion, PotionQuality quality) { if (!potion.Reagent.IsValid) { Game.PrintMessage("!potion.Reagent.IsValid :", MessageType.Error); return(false); } int amount = potion.GetAmountOrDefault(quality); UOItem resource = Reagent.FindReagent(container.Serial, potion.Reagent.Graphic, potion.Reagent.Color); if (resource.Exist && amount > 0) { //UOItem invetoryRg = new UOItem(Serial.Invalid); //if ((invetoryRg = Reagent.FindReagent(UO.Backpack.Serial, potion.Reagent.Graphic, potion.Reagent.Color)).Exist) //{ // invetoryRg.Move(invetoryRg.Amount, container); // Game.Wait(Settings.SmallestWait); //} resource.Move((ushort)amount, UO.Backpack.Serial, 20, 20); Game.Wait(Game.SmallestWait); return(true); } else { Game.PrintMessage("Ve zdrojovem kontaineru nejsou regy.", MessageType.Error); } return(false); }
public static async Task AddAsync(ReagentViewModel reagentVM) { Reagent reagent = SimplifyCreate(reagentVM); await _context.Reagents.AddAsync(reagent); await _context.SaveChangesAsync(); }
public void LoadReagentList() { ClearReagentList(); ResetReagentAdd(); if (crafterRef.CurrentItem == null) { return; } if (crafterRef.CurrentItem.RequiredReagents == null) { crafterRef.CurrentItem.RequiredReagents = new List <Reagent>(); } for (int i = 0; i < crafterRef.CurrentItem.RequiredReagents.Count; i++) { GameObject obj = Instantiate(reagentCard, reagentCardParent, false); string reagent = crafterRef.CurrentItem.RequiredReagents[i].ReagentName; Text textRef = obj.transform.Find("BG/Reagent").GetComponent <Text>(); obj.transform.Find("BG/Quantity").GetComponent <InputField>().text = crafterRef.CurrentItem.RequiredReagents[i].ReagentQuantity.ToString(); Reagent reg = crafterRef.CurrentItem.RequiredReagents[i]; textRef.text = reagent; currentReagents.Add(textRef); reagentList.Add(reg); } }
public ReagentMix(Reagent reagent, float amount, float temperature = TemperatureUtils.ZERO_CELSIUS_IN_KELVIN) { Temperature = temperature; reagents = new SerializableDictionary <Reagent, float> { [reagent] = amount }; }
public void DispenseChemical(Reagent reagent) { if (BoozeDispenser.Container != null) { if (BoozeDispenser.ThisState == PowerStates.On || BoozeDispenser.ThisState == PowerStates.LowVoltage || BoozeDispenser.ThisState == PowerStates.OverVoltage) { if (dispensableReagents.Contains(reagent)) //Checks if the the dispenser can dispense this chemical { float OutDispensedNumber = 0; switch (BoozeDispenser.ThisState) { case (PowerStates.OverVoltage): OutDispensedNumber = DispensedNumber * 2; break; case (PowerStates.LowVoltage): OutDispensedNumber = DispensedNumber * 0.5f; break; default: OutDispensedNumber = DispensedNumber; break; } BoozeDispenser.Container.Add(new ReagentMix(reagent, OutDispensedNumber, 18)); } } } UpdateAll(); }
public float GetGasCapacity(ReagentMix reagentMix, Reagent reagent = null) { if (reagent == CirculatedReagent || reagent == null) { return(reagentMix[this] * BloodCapacityOf); } return(reagentMix[this] * BloodGasCapability); }
public void ReInit(Reagent newReagent, float amount, GUI_ChemMaster tab) { Reagent = newReagent; reagentAmount = amount; chemMasterTab = tab; reagentName.SetValueServer(Reagent.Name); reagentAmountDisplay.SetValueServer($"{reagentAmount:F2}u"); }
public ReagentViewModel(Reagent reagent) { ID = reagent.ID; Name = reagent.Name; ReagentCode = reagent.ReagentCode; InStock = reagent.InStock; MinimumAmountInStock = reagent.MinimumAmountInStock; }
public float GetGasCapacity(ReagentMix reagentMix, Reagent reagent) { if (reagent == CirculatedReagent || reagent == null) { return(GetNormalGasCapacity(reagentMix)); } return(GetSpecialGasCapacity(reagentMix)); }
public ReagentsEditViewModel(Reagent reagent) { Reagent = reagent; Name = reagent.Name; Quantity = reagent.Quantity; ExpiryDate = reagent.ExpiryDate; ManufacturerCode = reagent.ManufacturerCode; }
public float GetSpareGasCapacity(ReagentMix reagentMix, Reagent reagent = null) { if (reagent == CirculatedReagent || reagent == null) { return(GetGasCapacity(reagentMix) - reagentMix[CirculatedReagent]); } return(GetGasCapacity(reagentMix, reagent) - reagentMix[reagent]); }
public override object Clone(float reagentVolume) { Reagent newCompound = new Reagent(this as Compound); newCompound.Volume = reagentVolume; newCompound.RealMass = newCompound.Density * newCompound.Volume; return(newCompound); }
public Reagent TransformToReagent() { Reagent result = new Reagent(); result.MoleculeCAS = MoleculeCAS; result.Ratio = Ratio; return(result); }
public void OpenCustomPrompt(Reagent newTransferReagentCandidate, bool toBuffer) { sendCustomAmountToBuffer = toBuffer; customAmountInputPromptSwitcher.SetActivePage(customAmountInputPromptPage); customTransferAmount = 0; customAmountLabel.SetValueServer($"---"); customTransferReagentCandidate = newTransferReagentCandidate; customAmountReagentLabel.SetValueServer($"{customTransferReagentCandidate}"); }
public ContainerCustomSprite Get(Reagent reagent) { if (spritesData.ContainsKey(reagent)) { return(spritesData[reagent]); } return(null); }
public ActionResult Edit(Reagent reagent) { if (reagent == null) { return(HttpNotFound()); } return(View(new ReagentsEditViewModel(reagent))); }
public ActionResult Details(Reagent reagent) { if (reagent == null) { return(HttpNotFound()); } return(View(reagent)); }
public static async Task <Reagent> Delete(IRequestContext context, Reagent reagent) { context.DbContext.Reagents.Remove(reagent); await context.DbContext.SaveChangesAsync(); await context.LogAsync($"Deleted reagent ID {reagent.ReagentId}"); return(reagent); }
public void EmptyReagentTest() { Reagent item = new Reagent(); List <OutputMessage> errors = new List <OutputMessage>(); errors = item.Validate(); Assert.AreNotEqual(0, errors.Count); }
internal Reagent GetById(int id) { Reagent reagent = _repo.GetById(id); if (reagent == null) { throw new Exception("Invalid Id"); } return(reagent); }
/* //! Dilutes the reagent into water * // Takes the reagent Water as a parapeter in order to destroy the component afterwards. * public void Dilute (Compound water) { * if (!IsSolid) { * this.Volume = this.Volume + water.Volume; * this.RealMass = this.RealMass + water.RealMass; * this.Molarity = (this.Molarity * this.Volume) / (this.Volume + water.Volume); * this.Density = this.RealMass / this.Volume; * } else { * this.Volume = water.Volume; //TODO:CHECK WITH TECA. * this.RealMass = this.RealMass + water.RealMass; * this.Molarity = (this.Molarity * this.Volume) / (this.Volume + water.Volume); * this.Density = this.RealMass / this.Volume; * } * * water = null; * } * public void Dilute (float waterVolume) { * Debug.Log ("Dilute() called"); * if (!IsSolid) { * this.Volume = this.Volume + waterVolume; * this.RealMass = this.RealMass + waterVolume * waterMolarMass; * this.Molarity = (this.Molarity * this.Volume) / (this.Volume + waterVolume); * this.Density = this.RealMass / this.Volume; * } else { * this.Volume = waterVolume; //TODO:CHECK WITH TECA. * this.RealMass = this.RealMass + waterVolume * waterMolarMass; * this.Molarity = (this.Molarity * this.Volume) / (this.Volume + waterVolume); * this.Density = this.RealMass / this.Volume; * } * } */ public Mixture React(Reagent reagent) { Compound product = null; /* * */ return(null); }
public ActionResult Save(Reagent reagent) { if (!ModelState.IsValid) { var viewModel = new ReagentViewModel(reagent) { Units = _uow.GetRepository <Unit>().GetAll(), StorageLocations = _uow.GetRepository <StorageLocation>().GetAll() }; return(View("ReagentForm", viewModel)); } bool reagentExist = _uow.GetRepository <Reagent>().CheckIfExist(r => r.Name == reagent.Name && r.StorageLocationId == reagent.StorageLocationId); Reagent reagentWithTheSameNameAndLocation = new Reagent(); if (reagentExist) { reagentWithTheSameNameAndLocation = _uow.GetRepository <Reagent>().Get(r => r.Name == reagent.Name && r.StorageLocationId == reagent.StorageLocationId); } if (reagent.Id == 0) { if (!reagentExist) { _uow.GetRepository <Reagent>().Add(reagent); } else { return(RedirectToAction("New", "Reagents").WithError("Odczynnik o podanej nazwie istnieje już w danej lokalizacji!")); } } else { var reagentInDb = _uow.GetRepository <Reagent>().Get(r => r.Id == reagent.Id); if (!reagentExist || (reagentExist && reagentWithTheSameNameAndLocation.Id == reagent.Id)) { reagentInDb.Name = reagent.Name; reagentInDb.InitialAmount = reagent.InitialAmount; reagentInDb.ConsumedAmount = reagent.ConsumedAmount; reagentInDb.FinalAmount = reagent.FinalAmount; reagentInDb.UnitId = reagent.UnitId; reagentInDb.StorageLocationId = reagent.StorageLocationId; reagentInDb.Comment = reagent.Comment; } else { return(RedirectToAction("New", "Reagents").WithError("Odczynnik o podanej nazwie istnieje już w danej lokalizacji!")); } } _uow.SaveChanges(); return(RedirectToAction("Index", "Reagents")); }
public bool MixurePotion(Potion potion, PotionQuality quality, bool findInAll) { int amount = potion.GetAmountOrDefault(quality); UOItem invetoryRg = Reagent.FindReagentAll(UO.Backpack.Serial, potion.Reagent.Graphic, potion.Reagent.Color, amount); if (!invetoryRg.Exist) { Game.PrintMessage("Nejsou regy.", MessageType.Error); return(false); } if (!Mortar.Exist) { Game.PrintMessage("Neni mortar.", MessageType.Error); return(false); } Game.RunScript(amount * 6000); Game.PrintMessage("Micham:" + potion.Name + " - " + quality.ToString()); Journal.Clear(); Targeting.ResetTarget(); UO.WaitMenu("Vyber typ potionu", potion.GetQualityDefinition(quality).MenuName); Mortar.Use(); JournalEventWaiter jew = new JournalEventWaiter(true, "*You toss", "You can't make another potion now", "You completed the mixture in the mortar", "Musis mit v batuzku prazdnou lahev."); DateTime dt1 = DateTime.Now; if (jew.Wait(60000)) { if (Journal.Contains(true, "You can't make another potion now")) { Game.Wait(4000); return(true); } else if (Journal.Contains(true, "You toss")) { return(true); } else if (Journal.Contains(true, "Musis mit v batuzku prazdnou lahev.")) { UIManager.Reset(); return(false); } else { Mortar.Use(); if (Journal.WaitForText(false, 500, "You pour the completed")) { return(true); } } } return(true); }
public ReagentViewModel(Reagent reagent) { Id = reagent.Id; Name = reagent.Name; InitialAmount = reagent.InitialAmount; ConsumedAmount = reagent.ConsumedAmount; FinalAmount = reagent.FinalAmount; StorageLocationId = reagent.StorageLocationId; UnitId = reagent.UnitId; Comment = reagent.Comment; }
public void BufferTransfer(Reagent reagent, float amount) { if (transferBack) { TransferBufferToContainer(reagent, amount); } else { RemoveFromBuffer(reagent, amount); } }
public Reagent Create(Reagent newReagent) { string sql = @" INSERT INTO reagents (spellId, name, description) VALUES (@SpellId, @Name, @Description) SELECT LAST_INSERT_ID()"; newReagent.Id = _db.ExecuteScalar <int>(sql, newReagent); return(newReagent); }
public bool Update(Reagent original) { string sql = @" UPDATE reagents SET spellId = @SpellId, name = @Name, description = @Description"; int affectedRows = _db.Execute(sql, original); return(affectedRows == 1); }
public Spell(SpellName spellname, SpellTalentSchool talentSchool, SpellSchool directSpellSchool = default(SpellSchool), SpellSchool DoTSpellSchool = default(SpellSchool), double duration = 0, bool hasteAffectsDuration = false, double baseCasttime = 0, double flatCasttimeReduction = 0, double percentualCasttimeReduction = 0, double hasteFactor = 1, double cooldown = 0, double manaCostOfBaseMana = 0, double manaCostFactor = 1, double requiredBuffUptimeFactor = 1, Reagent reagent = Reagent.None, double averageDirectBaseDamage = 0, double averageDoTBaseDamage = 0, double SPDirectScaling = 0, double SPDoTScaling = 0, double APDirectScaling = 0, double APDoTScaling = 0, bool channeled = false, int numOfTicks = 1, double directDamageFactor = 1, double DoTDamageFactor = 1, bool directCanCrit = true, bool DoTCanCrit = false, double directCritChance = 0, double DoTCritChance = 0, double directCritDamageFactor = 1.5, double DoTCritDamageFactor = 1.5) { this.spellname = spellname; this.talentSchool = talentSchool; this.directSpellSchool = directSpellSchool; this.duration = duration; this.hasteAffectsDuration = hasteAffectsDuration; this.baseCasttime = baseCasttime; this.flatCasttimeReduction = flatCasttimeReduction; this.percentualCasttimeReduction = percentualCasttimeReduction; this.effectiveCasttime = ((baseCasttime * (1 - (percentualCasttimeReduction / 100))) - flatCasttimeReduction) / hasteFactor; this.hasteFactor = hasteFactor; this.cooldown = cooldown; this.effectiveCooldown = cooldown; this.manaCostOfBaseMana = manaCostOfBaseMana; this.manaCostFactor = manaCostFactor; this.requiredBuffUptimeFactor = requiredBuffUptimeFactor; this.averageDirectBaseDamage = averageDirectBaseDamage; this.averageDoTBaseDamage = averageDoTBaseDamage; this.SPDirectScaling = SPDirectScaling; this.SPDoTScaling = SPDoTScaling; this.APDirectScaling = APDirectScaling; this.APDoTScaling = APDoTScaling; this.reagent = reagent; this.channeled = channeled; this.numOfTicks = numOfTicks; this.directDamageFactor = directDamageFactor; this.DoTDamageFactor = DoTDamageFactor; this.directCanCrit = directCanCrit; this.DoTCanCrit = DoTCanCrit; this.directCritChance = directCritChance; this.DoTCritChance = DoTCritChance; this.directCritDamageFactor = directCritDamageFactor; this.DoTCritDamageFactor = DoTCritDamageFactor; }