private void keyisdown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Left) { goleft = true; } if (e.KeyCode == Keys.Right) { goright = true; } if (e.KeyCode == Keys.Space && !isPressed) { isPressed = true; } if (e.KeyCode == Keys.Enter && (Ready_Go_Label.Visible || GameOverLabel.Visible)) { Ready_Go_Label.Hide(); GameOverLabel.Hide(); setGame(); timer1.Enabled = true; } }
private void timer1_Tick(object sender, EventArgs e) { if (game.isGameOver()) { GameOverLabel.Show(); Ready_Go_Label.Show(); if (game.GetEnemies().Count == 0) { GameOverLabel.Text = "YOU WIN"; } else { GameOverLabel.Text = "GAME OVER"; } GameOverLabel.Left = (this.Width - GameOverLabel.Width) / 2; Ready_Go_Label.Text = "Press Enter to Restart"; Ready_Go_Label.Left = (this.Width - Ready_Go_Label.Width) / 2; return; } game.Update(goleft, goright, isPressed); List <Enemy> en = game.GetEnemies(); List <Bullet> bull = game.GetBullets(); int Ecount = 0; int Bcount = 0; foreach (Control c in this.Controls) { if (c is PictureBox && (string)c.Tag == "player") { int x, y; game.GetPlayerPos(out x, out y); ((PictureBox)c).Top = y; //((PictureBox)c).Height * y; ((PictureBox)c).Left = x; // ((PictureBox)c).Width * x; } if (c is PictureBox && (string)c.Tag == "invader") { if (Ecount >= en.Count) { //remove from form this.Controls.Remove(c); //release memory by disposing c.Dispose(); break; } int x, y; en[Ecount].GetPos(out x, out y); ((PictureBox)c).Top = y; // ((PictureBox)c).Height * y; ((PictureBox)c).Left = x; // ((PictureBox)c).Width * x; Ecount++; } if (c is PictureBox && (string)c.Tag == "bullet") { if (bull.Count > Bcount) { int x, y; bull[Bcount].GetPos(out x, out y); ((PictureBox)c).Top = y; // ((PictureBox)c).Height * y; ((PictureBox)c).Left = x; // ((PictureBox)c).Width * x; Bcount++; } else { ((PictureBox)c).Top = -((PictureBox)c).Height; ((PictureBox)c).Left = -((PictureBox)c).Width; } } } while (bull.Count > Bcount) { int x, y; bull[Bcount].GetPos(out x, out y); createBullet(Bcount, x, y); Bcount++; } labelLives.Text = "lives: " + game.getLives().ToString(); }