public void StopBandAnimation(NodeRemoveEvent evt, ReadyVulcanBandAnimationShootingNode weapon) { weapon.vulcanBandAnimation.StopBandAnimation(); }
public void StopBandAnimationOnDeath(NodeRemoveEvent evt, ActiveTankNode tank, [JoinByTank] ReadyVulcanBandAnimationShootingNode weapon) { weapon.vulcanBandAnimation.StopBandAnimation(); }
public void StartBandAnimation(NodeAddedEvent evt, ReadyVulcanBandAnimationShootingNode weapon) { weapon.vulcanBandAnimation.StartBandAnimation(); }