public void StopBandAnimation(NodeRemoveEvent evt, ReadyVulcanBandAnimationShootingNode weapon)
 {
     weapon.vulcanBandAnimation.StopBandAnimation();
 }
 public void StopBandAnimationOnDeath(NodeRemoveEvent evt, ActiveTankNode tank, [JoinByTank] ReadyVulcanBandAnimationShootingNode weapon)
 {
     weapon.vulcanBandAnimation.StopBandAnimation();
 }
 public void StartBandAnimation(NodeAddedEvent evt, ReadyVulcanBandAnimationShootingNode weapon)
 {
     weapon.vulcanBandAnimation.StartBandAnimation();
 }