// Use this for initialization void Start() { readyManager = GameObject.Find("ReadyManager").GetComponent <ReadyManager>(); publicVariable = GameObject.Find("PublicVariable").GetComponent <PublicVariable>(); ReadyButton.onClick.AddListener(readyFunc); MaSangButton.onClick.AddListener(masangFunc); CancelButton.onClick.AddListener(cancelFunc); FixYesButton.onClick.AddListener(fixYesFunc); FixNoButton.onClick.AddListener(fixNoFunc); ExitButton.onClick.AddListener(exitFunc); ExitButton2.onClick.AddListener(exitFunc); MSMSButton.onClick.AddListener(msmsFunc); MSSMButton.onClick.AddListener(mssmFunc); SMSMButton.onClick.AddListener(smsmFunc); SMMSButton.onClick.AddListener(smmsFunc); }
// Start is called before the first frame update public virtual void GeneralInit() { var StateMachine = new CStateMachine <GameManager>(); m_cStateMachineList.Add(StateMachine); var Ready = new ReadyManager(this); var GameMain = new GameMainManager(this); var End = new EndManager(this); m_cStateList.Add(Ready); m_cStateList.Add(GameMain); m_cStateList.Add(End); m_cStateMachineList[0].ChangeState(m_cStateList[(int)NowManagerState]); }
void Awake() { config.Load(); if (networkView == null) { gameObject.AddComponent <NetworkView>(); } networkView.stateSynchronization = NetworkStateSynchronization.Off; networkView.observed = null; option = ComponentHelper.AddComponentIfNotExists <OptionManager>(gameObject); sound = ComponentHelper.AddComponentIfNotExists <SoundManager>(gameObject); server = ComponentHelper.AddComponentIfNotExists <ServerManager>(gameObject); player = ComponentHelper.AddComponentIfNotExists <PlayerManager>(gameObject); ready = ComponentHelper.AddComponentIfNotExists <ReadyManager>(gameObject); transition = ComponentHelper.AddComponentIfNotExists <TransitionManager>(gameObject); }
private void OnEnable() { StartCoroutine(Logo()); PhotonNetwork.isMessageQueueRunning = true; pv = GetComponent <PhotonView>(); easyTween = GetComponent <EasyTween>(); readyManager = FindObjectOfType <ReadyManager>(); dayNightController = GetComponent <DayNightController>(); localCam = readyManager.localCam; localPlayer = readyManager.localPlayer; localPlayer.GetComponent <JobManager>().enabled = true; thirdPersonUserControl = readyManager.thirdPersonUserControl; freeLookCam = readyManager.freeLookCam; if (PhotonNetwork.player.IsMasterClient) { SetPlayerJob(); } }
// please implement this. /* * [HideInInspector] * public CacheManager networkCache = new */ void Awake() { context = new ContextManager(); random = new System.Random(); if (networkView == null) { gameObject.AddComponent <NetworkView>(); } networkView.stateSynchronization = NetworkStateSynchronization.Off; networkView.observed = null; server = GetComponent <ServerManager>(); if (server == null) { server = gameObject.AddComponent <ServerManager>(); } player = GetComponent <PlayerManager>(); if (player == null) { player = gameObject.AddComponent <PlayerManager>(); } ready = GetComponent <ReadyManager>(); if (ready == null) { ready = gameObject.AddComponent <ReadyManager>(); } transition = GetComponent <TransitionManager>(); if (transition == null) { transition = gameObject.AddComponent <TransitionManager>(); } }
// Use this for initialization void Start() { instance = this; }
// Use this for initialization void Start() { spRender = GetComponent <SpriteRenderer> (); readyManager = FindObjectOfType <ReadyManager> (); readyManager.ApplyChange(); }