public static Technique GetTech(int techId) { string[][] strs = ReadTxt.ReadText("techniques"); Technique techs = new Technique(); for (int i = 0; i < strs.Length - 1; i++) { techs.id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); if (techs.id != techId) { continue; } techs.name = ReadTxt.GetDataByRowAndCol(strs, i + 1, 1); techs.type = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 2)); techs.lv = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 3)); techs.maxLv = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 4)); techs.req = new Dictionary <int, int> (); string[][] ss = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 5)); if (ss != null) { for (int j = 0; j < ss.Length; j++) { techs.req.Add(int.Parse(ss [j] [0]), int.Parse(ss [j] [1])); } } techs.timeCost = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 6)); techs.desc = ReadTxt.GetDataByRowAndCol(strs, i + 1, 7); return(techs); } Debug.Log("没有找到科技--" + techId); return(new Technique()); }
void LoadMaps() { string[][] strs = ReadTxt.ReadText("maps"); Maps[] m = new Maps[strs.Length - 1]; for (int i = 0; i < m.Length; i++) { m [i] = new Maps(); m[i].id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); m[i].name = ReadTxt.GetDataByRowAndCol(strs, i + 1, 1); string[][] ss = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 2)); if (ss != null) { m [i].distances = new Dictionary <int, int> (); for (int j = 0; j < ss.Length; j++) { m [i].distances.Add(int.Parse(ss [j] [0]), int.Parse(ss [j] [1])); } } m[i].desc = ReadTxt.GetDataByRowAndCol(strs, i + 1, 3); //探索本地图可能开启哪个地图 m [i].mapNext = new ArrayList(); string str = ReadTxt.GetDataByRowAndCol(strs, i + 1, 4); if (str != "0") { string[] s = str.Split('|'); for (int j = 0; j < s.Length; j++) { m [i].mapNext.Add(int.Parse(s [j])); } } MapDic.Add(m [i].id, m [i]); } }
public static Building GetBuilding(string bName, int lv) { string[][] strs = ReadTxt.ReadText("buildings"); Building b = new Building(); for (int i = 0; i < strs.Length - 1; i++) { b.id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); b.name = ReadTxt.GetDataByRowAndCol(strs, i + 1, 1); if (b.name != bName || b.id != lv) { continue; } b.maxLv = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 2)); string rs = ReadTxt.GetDataByRowAndCol(strs, i + 1, 3); if (rs != "") { string[][] req = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 3)); for (int j = 0; j < req.Length; j++) { b.combReq.Add(int.Parse(req [j] [0]), int.Parse(req [j] [1])); } } b.tips = ReadTxt.GetDataByRowAndCol(strs, i + 1, 4); b.timeCost = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 5)); return(b); } Debug.Log("没有找到建筑--" + bName); return(new Building()); }
public static Technique[] GetTechList() { string[][] strs = ReadTxt.ReadText("techniques"); Technique[] techs = new Technique[strs.Length - 1]; for (int i = 0; i < techs.Length; i++) { techs [i] = new Technique(); techs[i].id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); techs[i].name = ReadTxt.GetDataByRowAndCol(strs, i + 1, 1); techs[i].type = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 2)); techs[i].lv = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 3)); techs[i].maxLv = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 4)); techs [i].req = new Dictionary <int, int> (); string[][] ss = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 5)); if (ss != null) { for (int j = 0; j < ss.Length; j++) { techs [i].req.Add(int.Parse(ss [j] [0]), int.Parse(ss [j] [1])); } } techs[i].timeCost = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 6)); techs[i].desc = ReadTxt.GetDataByRowAndCol(strs, i + 1, 7); } return(techs); }
public static Extra_Weapon GetExtraMelee(int exId) { string[][] strs = ReadTxt.ReadText("extra_melee"); Extra_Weapon ex = new Extra_Weapon(); for (int i = 0; i < strs.Length - 1; i++) { ex.id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); if (ex.id != exId) { continue; } ex.name = ReadTxt.GetDataByRowAndCol(strs, i + 1, 1); string[][] prop = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 2)); if (prop != null) { ex.property = new Dictionary <int, float> (); for (int j = 0; j < prop.Length; j++) { ex.property.Add(int.Parse(prop [j] [0]), float.Parse(prop [j] [1])); } } return(ex); } Debug.Log("没有找到近战武器后缀--" + exId); return(new Extra_Weapon()); }
void LoadMats() { string[][] strs = ReadTxt.ReadText("mats"); mats = new Mats[strs.Length - 1]; for (int i = 0; i < mats.Length; i++) { mats [i] = new Mats(); mats [i].id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); mats [i].type = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 1)); mats [i].name = ReadTxt.GetDataByRowAndCol(strs, i + 1, 2); mats [i].desc = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 3)); mats [i].price = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 4)); string[][] prop = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 5)); if (prop != null) { mats[i].property = new Dictionary <int, float>(); for (int j = 0; j < prop.Length; j++) { mats [i].property.Add(int.Parse(prop[j][0]), float.Parse(prop[j][1])); } } string[][] req = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 6)); if (req != null) { mats [i].combGet = int.Parse(req [0] [0]); mats[i].combReq = new Dictionary <int, int>(); for (int j = 1; j < req.Length; j++) { mats [i].combReq.Add(int.Parse(req [j] [0]), int.Parse(req [j] [1])); } } mats [i].needBlueprint = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 7)); mats [i].makingType = ReadTxt.GetDataByRowAndCol(strs, i + 1, 8); mats [i].makingTime = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 9)); mats [i].castSpirit = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 10)); mats [i].tags = ReadTxt.GetDataByRowAndCol(strs, i + 1, 11); mats [i].skillId = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 12)); mats [i].quality = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 13)); mats [i].description = ReadTxt.GetDataByRowAndCol(strs, i + 1, 14); MatDic.Add(mats [i].id, mats [i]); } }
public static Plants GetPlant(int pId) { string[][] strs = ReadTxt.ReadText("plants"); Plants p = new Plants(); for (int i = 0; i < strs.Length - 1; i++) { p.plantType = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); if (p.plantType != pId) { continue; } string[][] s = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 1)); if (s != null) { p.plantReq = new Dictionary <int, int> (); for (int j = 0; j < s.Length; j++) { p.plantReq.Add(int.Parse(s [j] [0]), int.Parse(s [j] [1])); } } p.plantTime = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 2)); p.plantGrowCycle = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 3)); string[][] ss = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 4)); if (ss != null) { p.plantObtain = new Dictionary <int, int> (); for (int j = 0; j < ss.Length; j++) { p.plantObtain.Add(int.Parse(ss [j] [0]), int.Parse(ss [j] [1])); } } return(p); } Debug.Log("没有找到种植类型--" + pId); return(new Plants()); }
public static DungeonTreasure GetDungeonTreasure(int dtId) { string[][] strs = ReadTxt.ReadText("dungeon_treasure"); DungeonTreasure dt = new DungeonTreasure(); for (int i = 0; i < strs.Length - 1; i++) { dt.id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); if (dt.id != dtId) { continue; } string[][] p = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 1)); dt.reward = new Dictionary <int, int> (); for (int j = 0; j < p.Length; j++) { dt.reward.Add(int.Parse(p [j] [0]), int.Parse(p [j] [1])); } return(dt); } Debug.Log("没有找到地牢宝藏--" + dtId); return(new DungeonTreasure()); }
/// <summary> /// 用于获取地牢的怪物,需要提供最小等级和最大等级 /// </summary> /// <returns>The monster.</returns> /// <param name="minLv">Minimum lv.</param> /// <param name="maxLv">Max lv.</param> public static ArrayList GetMonster(int minLv, int maxLv, int livePlace) { ArrayList mList = new ArrayList(); string[][] strs = ReadTxt.ReadText("monster"); for (int i = 0; i < strs.Length - 1; i++) { Monster m = new Monster(); m.id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); Debug.Log(m.id); m.level = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 2)); m.livePlace = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 15)); if (m.level < minLv || m.level > maxLv || m.livePlace != livePlace) { continue; } m.id = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 0)); m.name = ReadTxt.GetDataByRowAndCol(strs, i + 1, 1); m.model = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 3)); m.spirit = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 4)); m.speed = float.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 5)); m.range = float.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 6)); m.vitalSensibility = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 7)); string s = ReadTxt.GetDataByRowAndCol(strs, i + 1, 8); int skillId = 0; if (s.Contains("|")) { string[] ss = s.Split('|'); m.skillList = new Skill[ss.Length]; for (int j = 0; j < ss.Length; j++) { skillId = int.Parse(ss [j]); m.skillList [j] = GetSkill(skillId); } } else { m.skillList = new Skill[1]; skillId = int.Parse(s); m.skillList [0] = GetSkill(skillId); } s = ReadTxt.GetDataByRowAndCol(strs, i + 1, 9); string[] s1 = s.Split('|'); m.bodyPart = new string[3]; for (int j = 0; j < m.bodyPart.Length; j++) { m.bodyPart [j] = s1 [j]; } string[][] re = ReadTxt.GetRequire(ReadTxt.GetDataByRowAndCol(strs, i + 1, 10)); m.drop = new Dictionary <int, float>(); if (re != null) { for (int j = 0; j < re.Length; j++) { m.drop.Add(int.Parse(re [j] [0]), float.Parse(re [j] [1])); } } m.canCapture = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 11)); m.groupNum = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 12)); m.mapOpen = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 13)); m.renown = int.Parse(ReadTxt.GetDataByRowAndCol(strs, i + 1, 14)); mList.Add(m); } return(mList); }