public void ReadTestStruct(ReadStream stream, out TestStruct testStruct) { stream.Bool(out testStruct.bool_value); stream.Int(out testStruct.int_value, -100, 100); stream.Uint(out testStruct.uint_value, 100, 1000); stream.Bits(out testStruct.bits_value, 23); }
public void ReadClientsPacket(ReadStream r, bool[] areConnected, ulong[] userIds, string[] userNames) { byte packetType = 0; r.Bits(out packetType, 8); Debug.Assert(packetType == (byte)ClientsInfo); for (int i = 0; i < MaxClients; ++i) { r.Bool(out areConnected[i]); if (!areConnected[i]) { continue; } r.Bits(out userIds[i], 64); r.String(out userNames[i]); } }
public void ReadUpdatePacketHeader(ReadStream r, out PacketHeader h) { byte packetType = 0; r.Bits(out packetType, 8); Debug.Assert(packetType == (byte)StateUpdate); r.Bits(out h.id, 16); r.Bits(out h.ack, 16); r.Bits(out h.ackBits, 32); r.Bits(out h.frame, 32); r.Bits(out h.resetId, 16); r.Float(out h.timeOffset); }
void ReadAvatar(ReadStream s, out AvatarStateQuantized a) { s.Int(out a.clientId, 0, MaxClients - 1); s.Int(out a.headPositionX, MinPositionXZ, MaxPositionXZ); s.Int(out a.headPositionY, MinPositionY, MaxPositionY); s.Int(out a.headPositionZ, MinPositionXZ, MaxPositionXZ); s.Bits(out a.headRotationLargest, 2); s.Bits(out a.headRotationX, RotationBits); s.Bits(out a.headRotationY, RotationBits); s.Bits(out a.headRotationZ, RotationBits); s.Int(out a.leftHandPositionX, MinPositionXZ, MaxPositionXZ); s.Int(out a.leftHandPositionY, MinPositionY, MaxPositionY); s.Int(out a.leftHandPositionZ, MinPositionXZ, MaxPositionXZ); s.Bits(out a.leftHandRotationLargest, 2); s.Bits(out a.leftHandRotationX, RotationBits); s.Bits(out a.leftHandRotationY, RotationBits); s.Bits(out a.leftHandRotationZ, RotationBits); s.Int(out a.leftHandGripTrigger, MinTrigger, MaxTrigger); s.Int(out a.leftHandIdTrigger, MinTrigger, MaxTrigger); s.Bool(out a.isLeftHandPointing); s.Bool(out a.areLeftHandThumbsUp); s.Bool(out a.isLeftHandHoldingCube); if (a.isLeftHandHoldingCube) { s.Int(out a.leftHandCubeId, 0, MaxCubes - 1); s.Bits(out a.leftHandAuthoritySequence, 16); s.Bits(out a.leftHandOwnershipSequence, 16); s.Int(out a.leftHandCubeLocalPositionX, MinLocalPosition, MaxLocalPosition); s.Int(out a.leftHandCubeLocalPositionY, MinLocalPosition, MaxLocalPosition); s.Int(out a.leftHandCubeLocalPositionZ, MinLocalPosition, MaxLocalPosition); s.Bits(out a.leftHandCubeLocalRotationLargest, 2); s.Bits(out a.leftHandCubeLocalRotationX, RotationBits); s.Bits(out a.leftHandCubeLocalRotationY, RotationBits); s.Bits(out a.leftHandCubeLocalRotationZ, RotationBits); } else { a.leftHandCubeId = 0; a.leftHandAuthoritySequence = 0; a.leftHandOwnershipSequence = 0; a.leftHandCubeLocalPositionX = 0; a.leftHandCubeLocalPositionY = 0; a.leftHandCubeLocalPositionZ = 0; a.leftHandCubeLocalRotationLargest = 0; a.leftHandCubeLocalRotationX = 0; a.leftHandCubeLocalRotationY = 0; a.leftHandCubeLocalRotationZ = 0; } s.Int(out a.rightHandPositionX, MinPositionXZ, MaxPositionXZ); s.Int(out a.rightHandPositionY, MinPositionY, MaxPositionY); s.Int(out a.rightHandPositionZ, MinPositionXZ, MaxPositionXZ); s.Bits(out a.rightHandRotationLargest, 2); s.Bits(out a.rightHandRotationX, RotationBits); s.Bits(out a.rightHandRotationY, RotationBits); s.Bits(out a.rightHandRotationZ, RotationBits); s.Int(out a.rightHandGripTrigger, MinTrigger, MaxTrigger); s.Int(out a.rightHandIndexTrigger, MinTrigger, MaxTrigger); s.Bool(out a.isRightHandPointing); s.Bool(out a.areRightHandThumbsUp); s.Bool(out a.isRightHandHoldingCube); if (a.isRightHandHoldingCube) { s.Int(out a.rightHandCubeId, 0, MaxCubes - 1); s.Bits(out a.rightHandAuthoritySequence, 16); s.Bits(out a.rightHandOwnershipSequence, 16); s.Int(out a.rightHandCubeLocalPositionX, MinLocalPosition, MaxLocalPosition); s.Int(out a.rightHandCubeLocalPositionY, MinLocalPosition, MaxLocalPosition); s.Int(out a.rightHandCubeLocalPositionZ, MinLocalPosition, MaxLocalPosition); s.Bits(out a.rightHandCubeLocalRotationLargest, 2); s.Bits(out a.rightHandCubeLocalRotationX, RotationBits); s.Bits(out a.rightHandCubeLocalRotationY, RotationBits); s.Bits(out a.rightHandCubeLocalRotationZ, RotationBits); } else { a.rightHandCubeId = 0; a.rightHandAuthoritySequence = 0; a.rightHandOwnershipSequence = 0; a.rightHandCubeLocalPositionX = 0; a.rightHandCubeLocalPositionY = 0; a.rightHandCubeLocalPositionZ = 0; a.rightHandCubeLocalRotationLargest = 0; a.rightHandCubeLocalRotationX = 0; a.rightHandCubeLocalRotationY = 0; a.rightHandCubeLocalRotationZ = 0; } s.Int(out a.voiceAmplitude, MinVoice, MaxVoice); }
void ReadAngularVelocityDelta(ReadStream r, out int deltaX, out int deltaY, out int deltaZ) { bool isAllSmall; r.Bool(out isAllSmall); uint unsignedX; uint unsignedY; uint unsignedZ; if (isAllSmall) { r.Bits(out unsignedX, AngularVelocityDeltaSmallBits); r.Bits(out unsignedY, AngularVelocityDeltaSmallBits); r.Bits(out unsignedZ, AngularVelocityDeltaSmallBits); deltaX = UnsignedToSigned(unsignedX); deltaY = UnsignedToSigned(unsignedY); deltaZ = UnsignedToSigned(unsignedZ); return; } bool isSmallX; r.Bool(out isSmallX); if (isSmallX) { r.Bits(out unsignedX, AngularVelocityDeltaSmallBits); deltaX = UnsignedToSigned(unsignedX); } else { bool isMediumX; r.Bool(out isMediumX); if (isMediumX) { r.Bits(out unsignedX, AngularVelocityDeltaMediumBits); deltaX = UnsignedToSigned(unsignedX + AngularVelocityDeltaSmallThreshold); } else { r.Int(out deltaX, -AngularVelocityDeltaMax, AngularVelocityDeltaMax); } } bool isSmallY; r.Bool(out isSmallY); if (isSmallY) { r.Bits(out unsignedY, AngularVelocityDeltaSmallBits); deltaY = UnsignedToSigned(unsignedY); } else { bool isMediumY; r.Bool(out isMediumY); if (isMediumY) { r.Bits(out unsignedY, AngularVelocityDeltaMediumBits); deltaY = UnsignedToSigned(unsignedY + AngularVelocityDeltaSmallThreshold); } else { r.Int(out deltaY, -AngularVelocityDeltaMax, AngularVelocityDeltaMax); } } bool isSmallZ; r.Bool(out isSmallZ); if (isSmallZ) { r.Bits(out unsignedZ, AngularVelocityDeltaSmallBits); deltaZ = UnsignedToSigned(unsignedZ); } else { bool isMediumZ; r.Bool(out isMediumZ); if (isMediumZ) { r.Bits(out unsignedZ, AngularVelocityDeltaMediumBits); deltaZ = UnsignedToSigned(unsignedZ + AngularVelocityDeltaSmallThreshold); } else { r.Int(out deltaZ, -AngularVelocityDeltaMax, AngularVelocityDeltaMax); } } }
public void ReadUpdatePacket(ReadStream r, out PacketHeader header, out int avatarCount, AvatarStateQuantized[] avatars, out int cubeCount, int[] cubeIds, bool[] notChanged, bool[] hasDelta, bool[] hasPerfectPrediction, bool[] hasPrediction, ushort[] baselineIds, CubeState[] cubes, CubeDelta[] deltas, CubeDelta[] predictions ) { byte packetType = 0; r.Bits(out packetType, 8); Debug.Assert(packetType == (byte)StateUpdate); r.Bits(out header.id, 16); r.Bits(out header.ack, 16); r.Bits(out header.ackBits, 32); r.Bits(out header.frame, 32); r.Bits(out header.resetId, 16); r.Float(out header.timeOffset); r.Int(out avatarCount, 0, MaxClients); for (int i = 0; i < avatarCount; ++i) { ReadAvatar(r, out avatars[i]); } r.Int(out cubeCount, 0, MaxStateUpdates); for (int i = 0; i < cubeCount; ++i) { hasDelta[i] = false; hasPerfectPrediction[i] = false; hasPrediction[i] = false; r.Int(out cubeIds[i], 0, MaxCubes - 1); #if DEBUG_DELTA_COMPRESSION read_int(stream, out cubeDelta[i].absolute_position_x, PositionMinimumXZ, PositionMaximumXZ); read_int(stream, out cubeDelta[i].absolute_position_y, PositionMinimumY, PositionMaximumY); read_int(stream, out cubeDelta[i].absolute_position_z, PositionMinimumXZ, PositionMaximumXZ); #endif // #if DEBUG_DELTA_COMPRESSION r.Int(out cubes[i].authorityId, 0, MaxAuthority - 1); r.Bits(out cubes[i].authorityPacketId, 16); r.Bits(out cubes[i].ownershipId, 16); r.Bool(out notChanged[i]); if (notChanged[i]) { r.Bits(out baselineIds[i], 16); continue; } r.Bool(out hasPerfectPrediction[i]); if (hasPerfectPrediction[i]) { r.Bits(out baselineIds[i], 16); r.Bits(out cubes[i].rotationLargest, 2); r.Bits(out cubes[i].rotationX, RotationBits); r.Bits(out cubes[i].rotationY, RotationBits); r.Bits(out cubes[i].rotationZ, RotationBits); cubes[i].isActive = true; continue; } r.Bool(out hasPrediction[i]); if (hasPrediction[i]) { r.Bits(out baselineIds[i], 16); r.Bool(out cubes[i].isActive); ReadLinearVelocityDelta(r, out predictions[i].linearVelocityX, out predictions[i].linearVelocityY, out predictions[i].linearVelocityZ); ReadAngularVelocityDelta(r, out predictions[i].angularVelocityX, out predictions[i].angularVelocityY, out predictions[i].angularVelocityZ); ReadPositionDelta(r, out predictions[i].positionX, out predictions[i].positionY, out predictions[i].positionZ); r.Bits(out cubes[i].rotationLargest, 2); r.Bits(out cubes[i].rotationX, RotationBits); r.Bits(out cubes[i].rotationY, RotationBits); r.Bits(out cubes[i].rotationZ, RotationBits); continue; } r.Bool(out hasDelta[i]); if (hasDelta[i]) { r.Bits(out baselineIds[i], 16); r.Bool(out cubes[i].isActive); ReadLinearVelocityDelta(r, out deltas[i].linearVelocityX, out deltas[i].linearVelocityY, out deltas[i].linearVelocityZ); ReadAngularVelocityDelta(r, out deltas[i].angularVelocityX, out deltas[i].angularVelocityY, out deltas[i].angularVelocityZ); ReadPositionDelta(r, out deltas[i].positionX, out deltas[i].positionY, out deltas[i].positionZ); r.Bits(out cubes[i].rotationLargest, 2); r.Bits(out cubes[i].rotationX, RotationBits); r.Bits(out cubes[i].rotationY, RotationBits); r.Bits(out cubes[i].rotationZ, RotationBits); continue; } r.Bool(out cubes[i].isActive); r.Int(out cubes[i].positionX, MinPositionXZ, MaxPositionXZ); r.Int(out cubes[i].positionY, MinPositionY, MaxPositionY); r.Int(out cubes[i].positionZ, MinPositionXZ, MaxPositionXZ); r.Bits(out cubes[i].rotationLargest, 2); r.Bits(out cubes[i].rotationX, RotationBits); r.Bits(out cubes[i].rotationY, RotationBits); r.Bits(out cubes[i].rotationZ, RotationBits); if (cubes[i].isActive) { r.Int(out cubes[i].linearVelocityX, LinearVelocityMinimum, LinearVelocityMaximum); r.Int(out cubes[i].linearVelocityY, LinearVelocityMinimum, LinearVelocityMaximum); r.Int(out cubes[i].linearVelocityZ, LinearVelocityMinimum, LinearVelocityMaximum); r.Int(out cubes[i].angularVelocityX, AngularVelocityMinimum, AngularVelocityMaximum); r.Int(out cubes[i].angularVelocityY, AngularVelocityMinimum, AngularVelocityMaximum); r.Int(out cubes[i].angularVelocityZ, AngularVelocityMinimum, AngularVelocityMaximum); continue; } cubes[i].linearVelocityX = 0; cubes[i].linearVelocityY = 0; cubes[i].linearVelocityZ = 0; cubes[i].angularVelocityX = 0; cubes[i].angularVelocityY = 0; cubes[i].angularVelocityZ = 0; } }