/// <summary> /// Sets the current blend color for the most recent stack item (this color is blended with all the blending colors before it) /// </summary> /// <param name="value"></param> public void Set_Blend(ReadOnlyColor value, bool FireChangedEvent = true) { // Remove old value from the top of the stack if (BlendingStack.Count > 0) { BlendingStack.Pop(); } // Find the value we need to stack the incoming one ontop of (so we can combine them) Color clr = BlendingStack.FirstOrDefault(); // Combine the incoming value with the one before it(if any) in the stack if (clr != null) { clr *= value; } else { clr = new Color(value); } BlendingStack.Push(clr); if (FireChangedEvent) { Stack_Changed?.Invoke(); } }
public override void ModifyDrawInfo(ref PlayerDrawInfo drawInfo) { // TODO Add logistics into TransformationDefinition class. TransformationDefinition transformation = GetCurrentTransformation(); if (transformation == null) { if (originalEyeColor.HasValue && player.eyeColor != originalEyeColor.Value) { player.eyeColor = originalEyeColor.Value; } return; } if (transformation.Appearance.hair == null) { return; } ReadOnlyColor hairColor = transformation.Appearance.hair.hairColor; if (hairColor != null) { drawInfo.hairColor = hairColor; } if (transformation.Appearance.hair.hairShader.HasValue) { drawInfo.hairShader = 1; } if (transformation.Appearance.eyeColor != null) { ChangeEyeColor(transformation.Appearance.eyeColor.Value); } }
/// <summary>Create an RGBA color value</summary> public static CssValue From(ReadOnlyColor value) => new CssValue(ECssValueTypes.COLOR, value.AsInteger());
public Vertex2i(int X, int Y, ReadOnlyColor Color) { this.X = X; this.Y = Y; this.Color = Color; }
public SSJRTransformation(params TransformationDefinition[] parents) : base("Super Saiyan Rosé", TransformationDefinitionManager.roseTransformationTextColor, 4.75f, 4.75f, 22, 2.75f, 310f / 60, 155f / 60, 0f, new TransformationAppearanceDefinition(AuraAnimations.ssjrAura, ReadOnlyColor.DefaultAuraLighting(Color.LightPink), new HairAppearance("Hairs/SSJR/SSJRHair", null, null, HairAppearance.SSJ1_HAIRSTYLE_KEY), Color.LightPink), typeof(SSJRBuff), buffIconGetter: () => GFX.ssjrButtonImage, hasMenuIcon: true, canBeMastered: true, unlockRequirements: p => p.IsDivine(), parents: parents) { }