示例#1
0
        public override void Run()
        {
            while (!terminationRequested || !incomingPacketQueue.IsEmpty)
            {
                IncomingDatagramPacket packet;

                if (incomingPacketQueue.TryDequeue(out packet))
                {
                    ReadOnlyBitStream packetStream = new ReadOnlyBitStream(packet.Data);

                    byte rakNetPacketId = packetStream.ReadByte();

                    switch (rakNetPacketId)
                    {
                    case 17:     // ID_NEW_INCOMING_CONNECTION
                    {
                        Server.Instance.Scheduler.RunTask(() => Server.Instance.EventManager.Publish(new ClientConnectEvent(packet.SourceAddress, packet.SourcePort, packet.DestinationAddress, packet.DestinationPort)));
                        break;
                    }

                    case 19:     // ID_DISCONNECTION_NOTIFICATION
                    case 20:     // ID_CONNECTION_LOST
                    {
                        Server.Instance.Scheduler.RunTask(() => Server.Instance.EventManager.Publish(new ClientDisconnectEvent(packet.SourceAddress, packet.SourcePort, packet.DestinationAddress, packet.DestinationPort)));
                        break;
                    }

                    case 83:     // ID_USER_PACKET_ENUM
                    {
                        try
                        {
                            RemoteConnectionType remoteConnectionType = (RemoteConnectionType)packetStream.ReadUInt16();
                            uint luPacketId = packetStream.ReadUInt32();

                            packetStream.SkipBytes(1);

                            IUnserializable gamePacket = null;

                            switch (remoteConnectionType)
                            {
                            case RemoteConnectionType.General:
                            {
                                GeneralPacketId generalPacketId = (GeneralPacketId)luPacketId;

                                switch (generalPacketId)
                                {
                                case GeneralPacketId.MSG_SERVER_VERSION_CONFIRM:
                                {
                                    gamePacket = new GeneralVersionConfirmPacket();
                                    break;
                                }

                                default:
                                {
                                    Server.Instance.Logger.Log("Received an unknown LU packet. generalPacketId=" + generalPacketId);
                                    break;
                                }
                                }

                                break;
                            }

                            case RemoteConnectionType.Auth:
                            {
                                AuthPacketId authPacketId = (AuthPacketId)luPacketId;

                                switch (authPacketId)
                                {
                                case AuthPacketId.MSG_AUTH_LOGIN_REQUEST:
                                {
                                    gamePacket = new AuthLoginRequestPacket();
                                    break;
                                }

                                default:
                                {
                                    Server.Instance.Logger.Log("Received an unknown LU packet. authPacketId=" + authPacketId);
                                    break;
                                }
                                }

                                break;
                            }

                            case RemoteConnectionType.World:
                            {
                                WorldPacketId worldPacketId = (WorldPacketId)luPacketId;

                                switch (worldPacketId)
                                {
                                case WorldPacketId.MSG_WORLD_CLIENT_VALIDATION:
                                {
                                    gamePacket = new WorldValidationPacket();
                                    break;
                                }

                                case WorldPacketId.MSG_WORLD_CLIENT_CHARACTER_LIST_REQUEST:
                                {
                                    gamePacket = new WorldCharacterListRequestPacket();
                                    break;
                                }

                                case WorldPacketId.MSG_WORLD_CLIENT_CHARACTER_CREATE_REQUEST:
                                {
                                    gamePacket = new WorldCharacterCreateRequestPacket();
                                    break;
                                }

                                case WorldPacketId.MSG_WORLD_CLIENT_CHARACTER_DELETE_REQUEST:
                                {
                                    gamePacket = new WorldCharacterDeleteRequestPacket();
                                    break;
                                }

                                case WorldPacketId.MSG_WORLD_CLIENT_CHARACTER_RENAME_REQUEST:
                                {
                                    gamePacket = new WorldCharacterRenameRequestPacket();
                                    break;
                                }

                                case WorldPacketId.MSG_WORLD_CLIENT_LOGIN_REQUEST:
                                {
                                    gamePacket = new WorldLoginRequestPacket();
                                    break;
                                }

                                case WorldPacketId.MSG_WORLD_CLIENT_LEVEL_LOAD_COMPLETE:
                                {
                                    gamePacket = new WorldLevelLoadCompletePacket();
                                    break;
                                }

                                case WorldPacketId.MSG_WORLD_CLIENT_POSITION_UPDATE:
                                {
                                    gamePacket = new WorldPositionUpdatePacket();
                                    break;
                                }

                                case WorldPacketId.MSG_WORLD_CLIENT_GAME_MSG:
                                {
                                    long   objectId      = packetStream.ReadInt64();
                                    ushort gameMessageId = packetStream.ReadUInt16();

                                    switch (gameMessageId)
                                    {
                                    case (ushort)GameMessageId.PlayerLoaded:
                                    {
                                        gamePacket = new PlayerLoadedGameMessage(objectId);
                                        break;
                                    }

                                    default:
                                    {
                                        Server.Instance.Logger.Log("Received an unknown LU packet. gameMessageId=" + gameMessageId);
                                        break;
                                    }
                                    }
                                    break;
                                }

                                default:
                                {
                                    Server.Instance.Logger.Log("Received an unknown LU packet. worldPacketId=" + worldPacketId);
                                    break;
                                }
                                }

                                break;
                            }

                            default:
                            {
                                Server.Instance.Logger.Log("Received an unknown LU packet. remoteConnectionType=" + remoteConnectionType);
                                break;
                            }
                            }

                            if (gamePacket != null)
                            {
                                gamePacket.FromBitStream(packetStream);

                                Server.Instance.Scheduler.RunTask(() => Server.Instance.EventManager.Publish(new GamePacketReceiveEvent(packet.SourceAddress, packet.SourcePort, packet.DestinationAddress, packet.DestinationPort, gamePacket)));
                            }
                        }
                        catch (Exception exc)
                        {
                            StackTrace stackTrace = new StackTrace(exc, true);
                            StackFrame stackFrame = stackTrace.GetFrame(0);

                            string fileName   = stackFrame.GetFileName();
                            int    fileLine   = stackFrame.GetFileLineNumber();
                            int    fileColumn = stackFrame.GetFileColumnNumber();

                            Server.Instance.Logger.Log("Received an invalid game packet. address=" + packet.SourceAddress + " port=" + packet.SourcePort + " exception=" + exc.Message + " stackTrace=" + fileName + ":" + fileLine + ":" + fileColumn);
                        }

                        break;
                    }

                    default:
                    {
                        Server.Instance.Logger.Log("Received an unknown RakNet packet. rakNetPacketId=" + rakNetPacketId);
                        break;
                    }
                    }
                }
                else
                {
                    Thread.Sleep(1);
                }
            }
        }
示例#2
0
        public Zone(string filePath)
        {
            this.sceneInfos = new List <SceneInfo>();

            ReadOnlyBitStream reader = new ReadOnlyBitStream(File.ReadAllBytes(filePath));

            this.Version = reader.ReadUInt32();

            if (this.Version >= 0x24)
            {
                reader.SkipBytes(4);
            }

            this.WorldId = reader.ReadUInt32();

            if (this.Version >= 0x26)
            {
                float spawnPosX = reader.ReadSingle();
                float spawnPosY = reader.ReadSingle();
                float spawnPosZ = reader.ReadSingle();

                this.SpawnPosition = new JVector(spawnPosX, spawnPosY, spawnPosZ);

                float spawnRotX = reader.ReadSingle();
                float spawnRotY = reader.ReadSingle();
                float spawnRotZ = reader.ReadSingle();
                float spawnRotW = reader.ReadSingle();

                this.SpawnRotation = new JQuaternion(spawnRotX, spawnRotY, spawnRotZ, spawnRotW);
            }
            else
            {
                this.SpawnPosition = JVector.Zero;
                this.SpawnRotation = new JQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
            }

            uint sceneCount;

            if (this.Version >= 0x25)
            {
                sceneCount = reader.ReadUInt32();
            }
            else
            {
                sceneCount = reader.ReadByte();
            }

            for (uint i = 0; i < sceneCount; i++)
            {
                byte   sceneFileNameLength = reader.ReadByte();
                string sceneFileName       = String.Empty;

                for (byte b = 0; b < sceneFileNameLength; b++)
                {
                    byte c = reader.ReadByte();

                    sceneFileName += (char)c;
                }

                reader.SkipBytes(1);
                reader.SkipBytes(3);
                reader.SkipBytes(1);
                reader.SkipBytes(3);

                byte   sceneNameLength = reader.ReadByte();
                string sceneName       = String.Empty;

                for (byte b = 0; b < sceneNameLength; b++)
                {
                    byte c = reader.ReadByte();

                    sceneName += (char)c;
                }

                sceneInfos.Add(new SceneInfo(sceneName, sceneFileName));
            }

            reader.SkipBytes(1);

            byte length = reader.ReadByte();

            for (byte b = 0; b < length; b++)
            {
                reader.SkipBytes(1);
            }

            length = reader.ReadByte();

            for (byte b = 0; b < length; b++)
            {
                reader.SkipBytes(1);
            }

            length = reader.ReadByte();

            for (byte b = 0; b < length; b++)
            {
                reader.SkipBytes(1);
            }

            // SCENE TRANSITIONS
        }