void Start() { active = new List <GameObject>(); logged = new List <packet>(); ReadInPackets rip = new ReadInPackets("Assets/PacketData/test.csv"); queued = rip.packetLst; initPorts(); print(true); }
static void readInFiles() { FtpWebRequest request = (FtpWebRequest)WebRequest.Create("ftp://192.168.1.1/"); request.Method = WebRequestMethods.Ftp.ListDirectory; FtpWebResponse response = (FtpWebResponse)request.GetResponse(); Stream responseStream = response.GetResponseStream(); StreamReader reader = new StreamReader(responseStream); List <string> directories = new List <string>(); string line = reader.ReadLine(); while (!string.IsNullOrEmpty(line)) { directories.Add(line); line = reader.ReadLine(); } reader.Close(); using (WebClient ftpClient = new WebClient()) { for (int i = 0; i < directories.Count; i++) { if (directories[i].Contains("hello")) { string path = "ftp://192.168.1.1/" + directories[i].ToString(); string transfer = @"C:\Users\Sara\Documents\Visual Studio 2015\Projects\CodeCamp\CodeCamp\Assets\PacketData\" + directories[i].ToString(); ftpClient.DownloadFile(path, transfer); } } } response.Close(); for (int i = 0; i < directories.Count; i++) { if (directories[i].Contains("hello")) { ReadInPackets rip = new ReadInPackets(@"C:\Users\Sara\Documents\Visual Studio 2015\Projects\CodeCamp\CodeCamp\Assets\PacketData\" + directories[i].ToString()); List <packet> pktLst = rip.packetLst; } } }
void addPackets() { ReadInPackets rip = new ReadInPackets("Assets/PacketData/test.csv"); queued.AddRange(rip.packetLst); }